* Movie ignore mobiles to Mobile class * Allow necromancer familiars to ignore mobiles * ChampionSpawn should not quietly fail when creating new spawn * Fix client party crash bug: 2 people partied, the leader logs out, other client is hung * Fix spellbooks creating with magery/meditation only and creating magery multiple times * Fix BaseRunicTool.GetRandomSlayer() creating more undead slayers than intended * Do not allow players to dismount each other whilst mounted * Fix AOS onwards damage increase tooltip and wrong formula in AOS * Fix monsters killing other monster revenants + animate dead should not attack player pets + other animates * Fix fire steed having loot pack added twice * Fix oaks spawn not able to create Unicorns + Kirins via Activator.CreateInstace() due to constructor having name as parametr * Fix ignoreMobiles flag not propagated to client for non-players. * Fix harrower tents not leeching from players * Fix boats speedhacking around the map * Fix bless, agility etc. not renewing duration * Fix reveal always worked * Fix empty constructor for steeds so they don't throw now.
57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
using System.Buffers;
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using System.Runtime.CompilerServices;
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using Server.Network;
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namespace Server.Items
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{
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public static class WeaponAbilityPackets
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{
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public static unsafe void Configure()
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{
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IncomingPackets.RegisterEncoded(0x19, true, &SetAbility);
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}
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public static void SetAbility(NetState state, IEntity e, EncodedReader reader)
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{
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var m = state.Mobile;
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var index = reader.ReadInt32();
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if (index >= 1 && index < WeaponAbility.Abilities.Length)
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{
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if (m.Mounted && index == 6) //dismount
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{
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WeaponAbility.ClearCurrentAbility(m);
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m.SendLocalizedMessage(1061283); // You cannot perform that attack while mounted!
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return;
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}
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WeaponAbility.SetCurrentAbility(m, WeaponAbility.Abilities[index]);
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}
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else
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{
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WeaponAbility.ClearCurrentAbility(m);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void SendClearWeaponAbility(this NetState ns) =>
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ns?.Send(stackalloc byte[] { 0xBF, 0x00, 0x5, 0x00, 0x21 });
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public static void SendToggleSpecialAbility(this NetState ns, int abilityId, bool active)
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{
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if (ns.CannotSendPackets())
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{
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return;
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}
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var writer = new SpanWriter(stackalloc byte[8]);
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writer.Write((byte)0xBF); // Packet ID
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writer.Write((ushort)8);
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writer.Write((short)0x25);
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writer.Write((short)abilityId);
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writer.Write(active);
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ns.Send(writer.Span);
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}
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}
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}
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