ModernUO/Projects/UOContent/Items/Weapons/Knives/ThrowingDagger.cs

84 lines
2.3 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Targeting;
using CalcMoves = Server.Movement.Movement;
namespace Server.Items;
[Flippable(0xF52, 0xF51)]
[SerializationGenerator(0, false)]
public partial class ThrowingDagger : Item
{
[Constructible]
public ThrowingDagger() : base(0xF52)
{
Weight = 1.0;
Layer = Layer.OneHanded;
}
public override string DefaultName => "a throwing dagger";
public override void OnDoubleClick(Mobile from)
{
if (from.Items.Contains(this))
{
var t = new InternalTarget(this);
from.Target = t;
}
else
{
from.SendMessage("You must be holding that weapon to use it.");
}
}
private class InternalTarget : Target
{
private readonly ThrowingDagger m_Dagger;
public InternalTarget(ThrowingDagger dagger) : base(10, false, TargetFlags.Harmful) => m_Dagger = dagger;
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Dagger.Deleted)
{
return;
}
if (!from.Items.Contains(m_Dagger))
{
from.SendMessage("You must be holding that weapon to use it.");
}
else if (targeted is Mobile m && m != from && from.HarmfulCheck(m))
{
var to = from.GetDirectionTo(m);
from.Direction = to;
from.Animate(from.Mounted ? 26 : 9, 7, 1, true, false, 0);
if (Utility.RandomDouble() >= Math.Sqrt(m.Dex / 100.0) * 0.8)
{
from.MovingEffect(m, 0x1BFE, 7, 1, false, false, 0x481, 0);
AOS.Damage(m, from, Utility.Random(5, from.Str / 10), 100, 0, 0, 0, 0);
m_Dagger.MoveToWorld(m.Location, m.Map);
}
else
{
var p = m.Location;
CalcMoves.Offset(to, ref p);
p.X += Utility.Random(-1, 3);
p.Y += Utility.Random(-1, 3);
m_Dagger.MoveToWorld(p, m.Map);
from.MovingEffect(m_Dagger, 0x1BFE, 7, 1, false, false, 0x481, 0);
from.SendMessage("You miss.");
}
}
}
}
}