### Summary
Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:
```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using Server.Collections;
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namespace Server.Mobiles;
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public abstract class AreaEffectMonsterAbility : MonsterAbility
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{
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public virtual int AreaRange => 3;
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public override void Trigger(MonsterAbilityTrigger trigger, BaseCreature source, Mobile target)
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{
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using var queue = PooledRefQueue<Mobile>.Create();
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foreach (var m in source.GetMobilesInRange(AreaRange))
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{
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if (CanEffectTarget(source, m))
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{
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queue.Enqueue(m);
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}
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}
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while (queue.Count > 0)
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{
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DoEffectTarget(source, queue.Dequeue());
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}
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base.Trigger(trigger, source, target);
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}
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protected virtual bool CanEffectTarget(BaseCreature source, Mobile defender) =>
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source != defender && defender.Alive && source.CanBeHarmful(defender)
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&& (defender.Player || defender is BaseCreature bc && (bc.Team == source.Team || bc.Controlled || bc.Summoned))
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&& (!Core.AOS || source.InLOS(defender));
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protected abstract void DoEffectTarget(BaseCreature source, Mobile defender);
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}
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