49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
using System;
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namespace Server.Mobiles;
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public class BloodBathAttack : MonsterAbilitySingleTargetDoT
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{
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public override MonsterAbilityType AbilityType => MonsterAbilityType.BloodBath;
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public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.GiveMeleeDamage;
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public override TimeSpan MinDelay => TimeSpan.FromSeconds(1.0);
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public override TimeSpan MaxDelay => TimeSpan.FromSeconds(1.0);
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protected override int GetCount(BaseCreature source, Mobile defender) => 5;
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protected override void EffectTick(BaseCreature source, Mobile defender, ref TimeSpan nextDelay)
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{
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if (defender.Alive)
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{
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defender.Damage(2, source);
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}
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else
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{
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RemoveEffect(source, defender);
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}
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}
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public override double ChanceToTrigger => 0.1;
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protected override void OnBeforeTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
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{
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if (RemoveEffect(source, defender))
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{
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defender.SendLocalizedMessage(1070825); // The creature continues to rage!
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}
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else
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{
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defender.SendLocalizedMessage(1070826); // The creature goes into a rage, inflicting heavy damage!
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}
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}
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protected override void EndEffect(BaseCreature source, Mobile defender)
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{
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}
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protected override void OnEffectExpired(BaseCreature source, Mobile defender)
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{
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defender.SendLocalizedMessage(1070824); // The creature's rage subsides.
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}
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}
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