ModernUO/Projects/UOContent/Mobiles/Animals/Birds/Eagle.cs

54 lines
1.5 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Eagle : BaseCreature
{
[Constructible]
public Eagle() : base(AIType.AI_Animal, FightMode.Aggressor)
{
Body = 5;
BaseSoundID = 0x2EE;
SetStr(31, 47);
SetDex(36, 60);
SetInt(8, 20);
SetHits(20, 27);
SetMana(0);
SetDamage(5, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Fire, 10, 15);
SetResistance(ResistanceType.Cold, 20, 25);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 5, 10);
SetSkill(SkillName.MagicResist, 15.3, 30.0);
SetSkill(SkillName.Tactics, 18.1, 37.0);
SetSkill(SkillName.Wrestling, 20.1, 30.0);
Fame = 300;
Karma = 0;
VirtualArmor = 22;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 17.1;
}
public override string CorpseName => "a bird corpse";
public override string DefaultName => "an eagle";
public override int Meat => 1;
public override MeatType MeatType => MeatType.Bird;
public override int Feathers => 36;
public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
public override bool CanFly => true;
}
}