ModernUO/Projects/UOContent/Mobiles/Animals/Canines/DireWolf.cs

55 lines
1.6 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Direwolf")]
[SerializationGenerator(0, false)]
public partial class DireWolf : BaseCreature
{
[Constructible]
public DireWolf() : base(AIType.AI_Melee)
{
Body = 23;
BaseSoundID = 0xE5;
SetStr(96, 120);
SetDex(81, 105);
SetInt(36, 60);
SetHits(58, 72);
SetMana(0);
SetDamage(11, 17);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 5, 10);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 10, 15);
SetSkill(SkillName.MagicResist, 57.6, 75.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
Fame = 2500;
Karma = -2500;
VirtualArmor = 22;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 83.1;
}
public override string CorpseName => "a dire wolf corpse";
public override string DefaultName => "a dire wolf";
public override int Meat => 1;
public override int Hides => 7;
public override HideType HideType => HideType.Spined;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Canine;
}
}