ModernUO/Projects/UOContent/Mobiles/Animals/Canines/GreyWolf.cs

54 lines
1.6 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Greywolf")]
[SerializationGenerator(0, false)]
public partial class GreyWolf : BaseCreature
{
[Constructible]
public GreyWolf() : base(AIType.AI_Animal, FightMode.Aggressor)
{
Body = Utility.RandomList(25, 27);
BaseSoundID = 0xE5;
SetStr(56, 80);
SetDex(56, 75);
SetInt(31, 55);
SetHits(34, 48);
SetMana(0);
SetDamage(3, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Fire, 10, 15);
SetResistance(ResistanceType.Cold, 20, 25);
SetResistance(ResistanceType.Poison, 10, 15);
SetResistance(ResistanceType.Energy, 10, 15);
SetSkill(SkillName.MagicResist, 20.1, 35.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 45.1, 60.0);
Fame = 450;
Karma = 0;
VirtualArmor = 16;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 53.1;
}
public override string CorpseName => "a grey wolf corpse";
public override string DefaultName => "a grey wolf";
public override int Meat => 1;
public override int Hides => 6;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Canine;
}
}