ModernUO/Projects/UOContent/Mobiles/Animals/Felines/PredatorHellCat.cs

59 lines
1.7 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Preditorhellcat")]
[SerializationGenerator(0, false)]
public partial class PredatorHellCat : BaseCreature
{
[Constructible]
public PredatorHellCat() : base(AIType.AI_Melee)
{
Body = 127;
BaseSoundID = 0xBA;
SetStr(161, 185);
SetDex(96, 115);
SetInt(76, 100);
SetHits(97, 131);
SetDamage(5, 17);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Fire, 25);
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Energy, 5, 15);
SetSkill(SkillName.MagicResist, 75.1, 90.0);
SetSkill(SkillName.Tactics, 50.1, 65.0);
SetSkill(SkillName.Wrestling, 50.1, 65.0);
Fame = 2500;
Karma = -2500;
VirtualArmor = 30;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 89.1;
}
public override string CorpseName => "a hell cat corpse";
public override string DefaultName => "a hell cat";
public override int Hides => 10;
public override HideType HideType => HideType.Spined;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Feline;
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
}
}