ModernUO/Projects/UOContent/Mobiles/Animals/Misc/Dolphin.cs

78 lines
1.9 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Dolphin : BaseCreature
{
[Constructible]
public Dolphin()
: base(AIType.AI_Animal, FightMode.Aggressor)
{
Body = 0x97;
BaseSoundID = 0x8A;
SetStr(21, 49);
SetDex(66, 85);
SetInt(96, 110);
SetHits(15, 27);
SetDamage(3, 6);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Fire, 70, 80);
SetResistance(ResistanceType.Cold, 25, 30);
SetResistance(ResistanceType.Poison, 10, 15);
SetResistance(ResistanceType.Energy, 10, 15);
SetSkill(SkillName.MagicResist, 15.1, 20.0);
SetSkill(SkillName.Tactics, 19.2, 29.0);
SetSkill(SkillName.Wrestling, 19.2, 29.0);
Fame = 500;
Karma = 2000;
VirtualArmor = 16;
CanSwim = true;
CantWalk = true;
}
public override string CorpseName => "a dolphin corpse";
public override string DefaultName => "a dolphin";
public override int Meat => 1;
public override void OnDoubleClick(Mobile from)
{
if (from.AccessLevel >= AccessLevel.GameMaster)
{
Jump();
}
}
public virtual void Jump()
{
if (Utility.RandomBool())
{
Animate(3, 16, 1, true, false, 0);
}
else
{
Animate(4, 20, 1, true, false, 0);
}
}
public override void OnThink()
{
if (Utility.RandomDouble() < .005) // slim chance to jump
{
Jump();
}
base.OnThink();
}
}
}