ModernUO/Projects/UOContent/Mobiles/Animals/Misc/Gaman.cs

66 lines
1.8 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Gaman : BaseCreature
{
[Constructible]
public Gaman() : base(AIType.AI_Animal, FightMode.Aggressor)
{
Body = 248;
SetStr(146, 175);
SetDex(111, 150);
SetInt(46, 60);
SetHits(131, 160);
SetMana(0);
SetDamage(6, 11);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 50, 70);
SetResistance(ResistanceType.Fire, 30, 50);
SetResistance(ResistanceType.Cold, 30, 50);
SetResistance(ResistanceType.Poison, 40, 60);
SetResistance(ResistanceType.Energy, 30, 50);
SetSkill(SkillName.MagicResist, 37.6, 42.5);
SetSkill(SkillName.Tactics, 70.6, 83.0);
SetSkill(SkillName.Wrestling, 50.1, 57.5);
Fame = 2000;
Karma = -2000;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 68.7;
}
public override string CorpseName => "a gaman corpse";
public override string DefaultName => "a gaman";
public override int Meat => 10;
public override int Hides => 15;
public override FoodType FavoriteFood => FoodType.GrainsAndHay;
public override int GetAngerSound() => 0x4F8;
public override int GetIdleSound() => 0x4F7;
public override int GetAttackSound() => 0x4F6;
public override int GetHurtSound() => 0x4F9;
public override int GetDeathSound() => 0x4F5;
public override void OnDeath(Container c)
{
base.OnDeath(c);
c.DropItem(new GamanHorns(Utility.RandomBool() ? 1 : 2));
}
}
}