ModernUO/Projects/UOContent/Mobiles/Animals/Misc/GiantToad.cs

56 lines
1.5 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Gianttoad")]
[SerializationGenerator(0, false)]
public partial class GiantToad : BaseCreature
{
[Constructible]
public GiantToad() : base(AIType.AI_Melee)
{
Body = 80;
BaseSoundID = 0x26B;
SetStr(76, 100);
SetDex(6, 25);
SetInt(11, 20);
SetHits(46, 60);
SetMana(0);
SetDamage(5, 17);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Energy, 5, 10);
SetSkill(SkillName.MagicResist, 25.1, 40.0);
SetSkill(SkillName.Tactics, 40.1, 60.0);
SetSkill(SkillName.Wrestling, 40.1, 60.0);
Fame = 750;
Karma = -750;
VirtualArmor = 24;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 77.1;
}
public override string CorpseName => "a giant toad corpse";
public override string DefaultName => "a giant toad";
public override int Hides => 12;
public override HideType HideType => HideType.Spined;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat;
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
}
}
}