ModernUO/Projects/UOContent/Mobiles/Animals/Mounts/Beetle.cs
Kamron Batman f58117a877
fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873)
## Summary
- Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created.
- Moves packet/context menu creation logic out of the core
- Fixes tame entry

## BREAKING CHANGE
> [!Important]
> **Developer Note**
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
> ```
> and similar functions changed to
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
> ```
2024-07-20 21:33:23 -07:00

139 lines
3.8 KiB
C#

using ModernUO.Serialization;
using Server.Collections;
using Server.ContextMenus;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Beetle : BaseMount
{
public override string DefaultName => "a giant beetle";
[Constructible]
public Beetle() : base( 0x317, 0x3EBC, AIType.AI_Melee)
{
SetStr(300);
SetDex(100);
SetInt(500);
SetHits(200);
SetDamage(7, 20);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 80.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 100.0);
Fame = 4000;
Karma = -4000;
Tamable = true;
ControlSlots = 3;
MinTameSkill = 29.1;
var pack = Backpack;
pack?.Delete();
pack = new StrongBackpack();
pack.Movable = false;
AddItem(pack);
}
public override int StepsMax => 4480;
public override string CorpseName => "a giant beetle corpse";
public virtual double BoostedSpeed => 0.1;
public override bool SubdueBeforeTame => true; // Must be beaten into submission
public override bool ReduceSpeedWithDamage => false;
public override FoodType FavoriteFood => FoodType.Meat;
public override int GetAngerSound() => 0x21D;
public override int GetIdleSound() => 0x21D;
public override int GetAttackSound() => 0x162;
public override int GetHurtSound() => 0x163;
public override int GetDeathSound() => 0x21D;
public override void OnHarmfulSpell(Mobile from)
{
if (!Controlled && ControlMaster == null)
{
CurrentSpeed = BoostedSpeed;
}
}
public override void OnCombatantChange()
{
if (Combatant == null && !Controlled && ControlMaster == null)
{
CurrentSpeed = PassiveSpeed;
}
}
public override bool OnBeforeDeath()
{
if (!base.OnBeforeDeath())
{
return false;
}
PackAnimal.CombineBackpacks(this);
return true;
}
public override DeathMoveResult GetInventoryMoveResultFor(Item item) => DeathMoveResult.MoveToCorpse;
public override bool IsSnoop(Mobile from)
{
if (PackAnimal.CheckAccess(this, from))
{
return false;
}
return base.IsSnoop(from);
}
public override bool OnDragDrop(Mobile from, Item item)
{
if (CheckFeed(from, item))
{
return true;
}
if (PackAnimal.CheckAccess(this, from))
{
AddToBackpack(item);
return true;
}
return base.OnDragDrop(from, item);
}
public override bool CheckNonlocalDrop(Mobile from, Item item, Item target) => PackAnimal.CheckAccess(this, from);
public override bool CheckNonlocalLift(Mobile from, Item item) => PackAnimal.CheckAccess(this, from);
public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, ref list);
PackAnimal.GetContextMenuEntries(this, from, ref list);
}
}
}