ModernUO/Projects/UOContent/Mobiles/Animals/Reptiles/GiantSerpent.cs

66 lines
1.9 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Serpant")]
[SerializationGenerator(0, false)]
public partial class GiantSerpent : BaseCreature
{
[Constructible]
public GiantSerpent() : base(AIType.AI_Melee)
{
Body = 0x15;
Hue = Utility.RandomSnakeHue();
BaseSoundID = 219;
SetStr(186, 215);
SetDex(56, 80);
SetInt(66, 85);
SetHits(112, 129);
SetMana(0);
SetDamage(7, 17);
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Poison, 60);
SetResistance(ResistanceType.Physical, 30, 35);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 70, 90);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.Poisoning, 70.1, 100.0);
SetSkill(SkillName.MagicResist, 25.1, 40.0);
SetSkill(SkillName.Tactics, 65.1, 70.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
Fame = 2500;
Karma = -2500;
VirtualArmor = 32;
PackItem(new Bone());
// TODO: Body parts
}
public override string CorpseName => "a giant serpent corpse";
public override string DefaultName => "a giant snake";
public override Poison PoisonImmune => Poison.Greater;
public override Poison HitPoison => Utility.RandomDouble() < 0.8 ? Poison.Greater : Poison.Deadly;
public override bool DeathAdderCharmable => true;
public override int Meat => 4;
public override int Hides => 15;
public override HideType HideType => HideType.Spined;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
}
}