ModernUO/Projects/UOContent/Mobiles/Animals/Reptiles/IceSnake.cs

55 lines
1.5 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Icesnake")]
[SerializationGenerator(0, false)]
public partial class IceSnake : BaseCreature
{
[Constructible]
public IceSnake() : base(AIType.AI_Melee)
{
Body = 52;
Hue = 0x480;
BaseSoundID = 0xDB;
SetStr(42, 54);
SetDex(36, 45);
SetInt(26, 30);
SetMana(0);
SetDamage(4, 12);
SetDamageType(ResistanceType.Physical, 25);
SetDamageType(ResistanceType.Cold, 25);
SetDamageType(ResistanceType.Poison, 50);
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Cold, 80, 90);
SetResistance(ResistanceType.Poison, 60, 70);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 15.1, 20.0);
SetSkill(SkillName.Tactics, 39.3, 54.0);
SetSkill(SkillName.Wrestling, 39.3, 54.0);
Fame = 900;
Karma = -900;
VirtualArmor = 30;
}
public override string CorpseName => "an ice snake corpse";
public override string DefaultName => "an ice snake";
public override bool DeathAdderCharmable => true;
public override int Meat => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
}
}