ModernUO/Projects/UOContent/Mobiles/Animals/Reptiles/LavaSerpent.cs

63 lines
1.8 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Lavaserpant")]
[SerializationGenerator(0, false)]
public partial class LavaSerpent : BaseCreature
{
[Constructible]
public LavaSerpent() : base(AIType.AI_Melee)
{
Body = 90;
BaseSoundID = 219;
SetStr(386, 415);
SetDex(56, 80);
SetInt(66, 85);
SetHits(232, 249);
SetMana(0);
SetDamage(10, 22);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Fire, 80);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 70, 80);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.MagicResist, 25.3, 70.0);
SetSkill(SkillName.Tactics, 65.1, 70.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
Fame = 4500;
Karma = -4500;
VirtualArmor = 40;
PackItem(new SulfurousAsh(3));
PackItem(new Bone());
// TODO: body parts, armour
}
public override string CorpseName => "a lava serpent corpse";
public override string DefaultName => "a lava serpent";
public override bool DeathAdderCharmable => true;
public override int Meat => 4;
public override int Hides => 15;
public override HideType HideType => HideType.Spined;
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
}
}