63 lines
1.8 KiB
C#
63 lines
1.8 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Lavaserpant")]
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[SerializationGenerator(0, false)]
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public partial class LavaSerpent : BaseCreature
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{
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[Constructible]
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public LavaSerpent() : base(AIType.AI_Melee)
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{
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Body = 90;
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BaseSoundID = 219;
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SetStr(386, 415);
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SetDex(56, 80);
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SetInt(66, 85);
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SetHits(232, 249);
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SetMana(0);
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SetDamage(10, 22);
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SetDamageType(ResistanceType.Physical, 20);
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SetDamageType(ResistanceType.Fire, 80);
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SetResistance(ResistanceType.Physical, 35, 45);
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SetResistance(ResistanceType.Fire, 70, 80);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 10, 20);
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SetSkill(SkillName.MagicResist, 25.3, 70.0);
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SetSkill(SkillName.Tactics, 65.1, 70.0);
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SetSkill(SkillName.Wrestling, 60.1, 80.0);
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Fame = 4500;
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Karma = -4500;
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VirtualArmor = 40;
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PackItem(new SulfurousAsh(3));
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PackItem(new Bone());
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// TODO: body parts, armour
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}
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public override string CorpseName => "a lava serpent corpse";
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public override string DefaultName => "a lava serpent";
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public override bool DeathAdderCharmable => true;
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public override int Meat => 4;
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public override int Hides => 15;
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public override HideType HideType => HideType.Spined;
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private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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}
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}
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}
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