ModernUO/Projects/UOContent/Mobiles/Animals/Reptiles/LavaSnake.cs

59 lines
1.7 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Lavasnake")]
[SerializationGenerator(0, false)]
public partial class LavaSnake : BaseCreature
{
[Constructible]
public LavaSnake() : base(AIType.AI_Melee)
{
Body = 52;
Hue = Utility.RandomList(0x647, 0x650, 0x659, 0x662, 0x66B, 0x674);
BaseSoundID = 0xDB;
SetStr(43, 55);
SetDex(16, 25);
SetInt(6, 10);
SetHits(28, 32);
SetMana(0);
SetDamage(1, 8);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.MagicResist, 15.1, 20.0);
SetSkill(SkillName.Tactics, 19.3, 34.0);
SetSkill(SkillName.Wrestling, 19.3, 34.0);
Fame = 600;
Karma = -600;
VirtualArmor = 24;
PackItem(new SulfurousAsh());
}
public override string CorpseName => "a lava snake corpse";
public override string DefaultName => "a lava snake";
public override bool DeathAdderCharmable => true;
public override int Meat => 1;
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
}
}
}