ModernUO/Projects/UOContent/Mobiles/Animals/Reptiles/SilverSerpent.cs

63 lines
1.9 KiB
C#

using ModernUO.Serialization;
using Server.Ethics;
using Server.Factions;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Silverserpant")]
[SerializationGenerator(0, false)]
public partial class SilverSerpent : BaseCreature
{
[Constructible]
public SilverSerpent() : base(AIType.AI_Melee)
{
Body = 92;
BaseSoundID = 219;
SetStr(161, 360);
SetDex(151, 300);
SetInt(21, 40);
SetHits(97, 216);
SetDamage(5, 21);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Poison, 50);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Cold, 5, 10);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 5, 10);
SetSkill(SkillName.Poisoning, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 95.1, 100.0);
SetSkill(SkillName.Tactics, 80.1, 95.0);
SetSkill(SkillName.Wrestling, 85.1, 100.0);
Fame = 7000;
Karma = -7000;
VirtualArmor = 40;
}
public override string CorpseName => "a silver serpent corpse";
public override Faction FactionAllegiance => TrueBritannians.Instance;
public override Ethic EthicAllegiance => Ethic.Hero;
public override string DefaultName => "a silver serpent";
public override bool DeathAdderCharmable => true;
public override int Meat => 1;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Gems, 2);
}
}
}