39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class Jwilson : BaseCreature
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{
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[Constructible]
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public Jwilson() : base(AIType.AI_Melee)
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{
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Hue = Utility.RandomList(0x89C, 0x8A2, 0x8A8, 0x8AE);
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Body = 0x33;
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VirtualArmor = 8;
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InitStats(Utility.Random(22, 13), Utility.Random(16, 6), Utility.Random(16, 5));
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Skills.Wrestling.Base = Utility.Random(24, 17);
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Skills.Tactics.Base = Utility.Random(18, 14);
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Skills.MagicResist.Base = Utility.Random(15, 6);
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Skills.Poisoning.Base = Utility.Random(31, 20);
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Fame = Utility.Random(1249);
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Karma = -Utility.Random(624);
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}
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public override string CorpseName => "a jwilson corpse";
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public override string DefaultName => "a jwilson";
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public override int GetAngerSound() => 0x1C8;
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public override int GetIdleSound() => 0x1C9;
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public override int GetAttackSound() => 0x1CA;
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public override int GetHurtSound() => 0x1CB;
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public override int GetDeathSound() => 0x1CC;
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}
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}
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