## Summary - Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created. - Moves packet/context menu creation logic out of the core - Fixes tame entry ## BREAKING CHANGE > [!Important] > **Developer Note** > ```cs > public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list) > ``` > and similar functions changed to > ```cs > public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list) > ```
187 lines
4.3 KiB
C#
187 lines
4.3 KiB
C#
using System.Collections.Generic;
|
|
using ModernUO.Serialization;
|
|
using Server.Collections;
|
|
using Server.ContextMenus;
|
|
using Server.Items;
|
|
|
|
namespace Server.Mobiles;
|
|
|
|
[SerializationGenerator(0, false)]
|
|
public abstract partial class BaseFamiliar : BaseCreature
|
|
{
|
|
private bool m_LastHidden;
|
|
|
|
public BaseFamiliar() : base(AIType.AI_Melee)
|
|
{
|
|
SetSpeed(0.1, 0.11);
|
|
}
|
|
|
|
public override bool BardImmune => true;
|
|
public override Poison PoisonImmune => Poison.Lethal;
|
|
public override bool Commandable => false;
|
|
public override bool IgnoreMobiles => true;
|
|
|
|
public override bool PlayerRangeSensitive => false;
|
|
|
|
public virtual void RangeCheck()
|
|
{
|
|
if (Deleted || ControlMaster?.Deleted != false)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var range = RangeHome - 2;
|
|
|
|
if (InRange(ControlMaster.Location, RangeHome))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var master = ControlMaster;
|
|
|
|
var m_Loc = Point3D.Zero;
|
|
|
|
if (Map != master.Map)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var x = X > master.X ? master.X + range : master.X - range;
|
|
var y = Y > master.Y ? master.Y + range : master.Y - range;
|
|
|
|
for (var i = 0; i < 10; i++)
|
|
{
|
|
m_Loc.X = x + Utility.RandomMinMax(-1, 1);
|
|
m_Loc.Y = y + Utility.RandomMinMax(-1, 1);
|
|
|
|
m_Loc.Z = Map.GetAverageZ(m_Loc.X, m_Loc.Y);
|
|
|
|
if (Map.CanSpawnMobile(m_Loc))
|
|
{
|
|
break;
|
|
}
|
|
|
|
m_Loc = master.Location;
|
|
}
|
|
|
|
if (!Deleted)
|
|
{
|
|
SetLocation(m_Loc, true);
|
|
}
|
|
}
|
|
|
|
public override void OnThink()
|
|
{
|
|
var master = ControlMaster;
|
|
|
|
if (Deleted)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (master?.Deleted != false)
|
|
{
|
|
DropPackContents();
|
|
EndRelease(null);
|
|
return;
|
|
}
|
|
|
|
RangeCheck();
|
|
|
|
if (m_LastHidden != master.Hidden)
|
|
{
|
|
Hidden = m_LastHidden = master.Hidden;
|
|
}
|
|
|
|
if (AIObject?.WalkMobileRange(master, 5, true, 1, 1) == true)
|
|
{
|
|
Warmode = master.Warmode;
|
|
Combatant = master.Combatant;
|
|
|
|
CurrentSpeed = 0.1;
|
|
}
|
|
else
|
|
{
|
|
Warmode = false;
|
|
FocusMob = Combatant = null;
|
|
|
|
CurrentSpeed = 0.01;
|
|
}
|
|
}
|
|
|
|
public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
|
|
{
|
|
base.GetContextMenuEntries(from, ref list);
|
|
|
|
if (from.Alive && Controlled && from == ControlMaster && from.InRange(this, 14))
|
|
{
|
|
list.Add(new ReleaseEntry());
|
|
}
|
|
}
|
|
|
|
public virtual void BeginRelease(Mobile from)
|
|
{
|
|
if (!Deleted && Controlled && from == ControlMaster && from.CheckAlive())
|
|
{
|
|
EndRelease(from);
|
|
}
|
|
}
|
|
|
|
public virtual void EndRelease(Mobile from)
|
|
{
|
|
if (from?.CheckAlive() != false && !Deleted && Controlled && from == ControlMaster)
|
|
{
|
|
Effects.SendLocationParticles(
|
|
EffectItem.Create(Location, Map, EffectItem.DefaultDuration),
|
|
0x3728,
|
|
1,
|
|
13,
|
|
2100,
|
|
3,
|
|
5042,
|
|
0
|
|
);
|
|
PlaySound(0x201);
|
|
Delete();
|
|
}
|
|
}
|
|
|
|
public virtual void DropPackContents()
|
|
{
|
|
var map = Map;
|
|
var pack = Backpack;
|
|
|
|
if (map != null && map != Map.Internal && pack != null)
|
|
{
|
|
var list = new List<Item>(pack.Items);
|
|
|
|
for (var i = 0; i < list.Count; ++i)
|
|
{
|
|
list[i].MoveToWorld(Location, map);
|
|
}
|
|
}
|
|
}
|
|
|
|
[AfterDeserialization(false)]
|
|
private void AfterDeserialization()
|
|
{
|
|
DropPackContents();
|
|
Delete();
|
|
}
|
|
|
|
private class ReleaseEntry : ContextMenuEntry
|
|
{
|
|
public ReleaseEntry() : base(6118, 14)
|
|
{
|
|
}
|
|
|
|
public override void OnClick(Mobile from, IEntity target)
|
|
{
|
|
if (from.CheckAlive() && target is BaseFamiliar { Deleted: false, Controlled: true } familiar &&
|
|
from == familiar.ControlMaster)
|
|
{
|
|
familiar.BeginRelease(from);
|
|
}
|
|
}
|
|
}
|
|
}
|