ModernUO/Projects/UOContent/Mobiles/Monsters/AOS/BoneDemon.cs

59 lines
1.8 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class BoneDemon : BaseCreature
{
[Constructible]
public BoneDemon() : base(AIType.AI_Mage)
{
Body = 308;
BaseSoundID = 0x48D;
SetStr(1000);
SetDex(151, 175);
SetInt(171, 220);
SetHits(3600);
SetDamage(34, 36);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Cold, 50);
SetResistance(ResistanceType.Physical, 75);
SetResistance(ResistanceType.Fire, 60);
SetResistance(ResistanceType.Cold, 90);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 60);
SetSkill(SkillName.DetectHidden, 80.0);
SetSkill(SkillName.EvalInt, 77.6, 87.5);
SetSkill(SkillName.Magery, 77.6, 87.5);
SetSkill(SkillName.Meditation, 100.0);
SetSkill(SkillName.MagicResist, 50.1, 75.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 100.0);
Fame = 20000;
Karma = -20000;
VirtualArmor = 44;
}
public override string CorpseName => "a bone demon corpse";
public override string DefaultName => "a bone demon";
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 8);
}
}
}