59 lines
1.8 KiB
C#
59 lines
1.8 KiB
C#
using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class BoneDemon : BaseCreature
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{
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[Constructible]
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public BoneDemon() : base(AIType.AI_Mage)
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{
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Body = 308;
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BaseSoundID = 0x48D;
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SetStr(1000);
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SetDex(151, 175);
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SetInt(171, 220);
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SetHits(3600);
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SetDamage(34, 36);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Cold, 50);
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SetResistance(ResistanceType.Physical, 75);
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SetResistance(ResistanceType.Fire, 60);
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SetResistance(ResistanceType.Cold, 90);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 60);
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SetSkill(SkillName.DetectHidden, 80.0);
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SetSkill(SkillName.EvalInt, 77.6, 87.5);
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SetSkill(SkillName.Magery, 77.6, 87.5);
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SetSkill(SkillName.Meditation, 100.0);
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SetSkill(SkillName.MagicResist, 50.1, 75.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 100.0);
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Fame = 20000;
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Karma = -20000;
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VirtualArmor = 44;
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}
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public override string CorpseName => "a bone demon corpse";
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public override string DefaultName => "a bone demon";
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public override bool BardImmune => !Core.SE;
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public override bool Unprovokable => Core.SE;
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public override bool AreaPeaceImmune => Core.SE;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel => 1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 8);
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}
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}
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}
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