ModernUO/Projects/UOContent/Mobiles/Monsters/AOS/Devourer.cs

59 lines
1.7 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Devourer : BaseCreature
{
[Constructible]
public Devourer() : base(AIType.AI_Mage)
{
Body = 303;
BaseSoundID = 357;
SetStr(801, 950);
SetDex(126, 175);
SetInt(201, 250);
SetHits(650);
SetDamage(22, 26);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Cold, 20);
SetDamageType(ResistanceType.Energy, 20);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 60, 70);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 90.1, 105.0);
SetSkill(SkillName.Tactics, 75.1, 85.0);
SetSkill(SkillName.Wrestling, 80.1, 100.0);
Fame = 9500;
Karma = -9500;
VirtualArmor = 44;
PackNecroReg(24, 45);
}
public override string CorpseName => "a devourer of souls corpse";
public override string DefaultName => "a devourer of souls";
public override Poison PoisonImmune => Poison.Lethal;
public override int Meat => 3;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
}
}
}