ModernUO/Projects/UOContent/Mobiles/Monsters/AOS/FleshGolem.cs

55 lines
1.5 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class FleshGolem : BaseCreature
{
[Constructible]
public FleshGolem() : base(AIType.AI_Melee)
{
Body = 304;
BaseSoundID = 684;
SetStr(176, 200);
SetDex(51, 75);
SetInt(46, 70);
SetHits(106, 120);
SetDamage(18, 22);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 60, 70);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 50.1, 75.0);
SetSkill(SkillName.Tactics, 55.1, 80.0);
SetSkill(SkillName.Wrestling, 60.1, 70.0);
Fame = 1000;
Karma = -1800;
VirtualArmor = 34;
}
public override string CorpseName => "a flesh golem corpse";
public override string DefaultName => "a flesh golem";
public override bool BleedImmune => true;
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
}
}