ModernUO/Projects/UOContent/Mobiles/Monsters/AOS/GoreFiend.cs

53 lines
1.4 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class GoreFiend : BaseCreature
{
[Constructible]
public GoreFiend() : base(AIType.AI_Melee)
{
Body = 305;
BaseSoundID = 224;
SetStr(161, 185);
SetDex(41, 65);
SetInt(46, 70);
SetHits(97, 111);
SetDamage(15, 21);
SetDamageType(ResistanceType.Physical, 85);
SetDamageType(ResistanceType.Poison, 15);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 5, 15);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 40.1, 55.0);
SetSkill(SkillName.Tactics, 45.1, 70.0);
SetSkill(SkillName.Wrestling, 50.1, 70.0);
Fame = 1500;
Karma = -1500;
VirtualArmor = 24;
}
public override string CorpseName => "a gore fiend corpse";
public override string DefaultName => "a gore fiend";
public override bool BleedImmune => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override int GetDeathSound() => 1218;
}
}