ModernUO/Projects/UOContent/Mobiles/Monsters/AOS/Impaler.cs

76 lines
2.3 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Impaler : BaseCreature
{
[Constructible]
public Impaler() : base(AIType.AI_Melee)
{
Name = NameList.RandomName("impaler");
Body = 306;
BaseSoundID = 0x2A7;
SetStr(190);
SetDex(45);
SetInt(190);
SetHits(5000);
SetDamage(31, 35);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 90);
SetResistance(ResistanceType.Fire, 60);
SetResistance(ResistanceType.Cold, 75);
SetResistance(ResistanceType.Poison, 60);
SetResistance(ResistanceType.Energy, 100);
SetSkill(SkillName.DetectHidden, 80.0);
SetSkill(SkillName.Meditation, 120.0);
SetSkill(SkillName.Poisoning, 160.0);
SetSkill(SkillName.MagicResist, 100.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 80.0);
Fame = 24000;
Karma = -24000;
VirtualArmor = 49;
}
public override string CorpseName => "an impaler corpse";
public override bool IgnoreYoungProtection => Core.ML;
public override bool AutoDispel => true;
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Utility.RandomDouble() < 0.8 ? Poison.Greater : Poison.Deadly;
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility() =>
Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))
{
DemonKnight.DistributeArtifact(this);
}
}
}
}