76 lines
2.3 KiB
C#
76 lines
2.3 KiB
C#
using ModernUO.Serialization;
|
|
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[SerializationGenerator(0, false)]
|
|
public partial class Impaler : BaseCreature
|
|
{
|
|
[Constructible]
|
|
public Impaler() : base(AIType.AI_Melee)
|
|
{
|
|
Name = NameList.RandomName("impaler");
|
|
Body = 306;
|
|
BaseSoundID = 0x2A7;
|
|
|
|
SetStr(190);
|
|
SetDex(45);
|
|
SetInt(190);
|
|
|
|
SetHits(5000);
|
|
|
|
SetDamage(31, 35);
|
|
|
|
SetDamageType(ResistanceType.Physical, 100);
|
|
|
|
SetResistance(ResistanceType.Physical, 90);
|
|
SetResistance(ResistanceType.Fire, 60);
|
|
SetResistance(ResistanceType.Cold, 75);
|
|
SetResistance(ResistanceType.Poison, 60);
|
|
SetResistance(ResistanceType.Energy, 100);
|
|
|
|
SetSkill(SkillName.DetectHidden, 80.0);
|
|
SetSkill(SkillName.Meditation, 120.0);
|
|
SetSkill(SkillName.Poisoning, 160.0);
|
|
SetSkill(SkillName.MagicResist, 100.0);
|
|
SetSkill(SkillName.Tactics, 100.0);
|
|
SetSkill(SkillName.Wrestling, 80.0);
|
|
|
|
Fame = 24000;
|
|
Karma = -24000;
|
|
|
|
VirtualArmor = 49;
|
|
}
|
|
|
|
public override string CorpseName => "an impaler corpse";
|
|
|
|
public override bool IgnoreYoungProtection => Core.ML;
|
|
|
|
public override bool AutoDispel => true;
|
|
public override bool BardImmune => !Core.SE;
|
|
public override bool Unprovokable => Core.SE;
|
|
public override bool AreaPeaceImmune => Core.SE;
|
|
public override Poison PoisonImmune => Poison.Lethal;
|
|
public override Poison HitPoison => Utility.RandomDouble() < 0.8 ? Poison.Greater : Poison.Deadly;
|
|
|
|
public override int TreasureMapLevel => 1;
|
|
|
|
public override WeaponAbility GetWeaponAbility() =>
|
|
Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack;
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot(LootPack.UltraRich, 2);
|
|
}
|
|
|
|
public override void OnDeath(Container c)
|
|
{
|
|
base.OnDeath(c);
|
|
|
|
if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))
|
|
{
|
|
DemonKnight.DistributeArtifact(this);
|
|
}
|
|
}
|
|
}
|
|
}
|