ModernUO/Projects/UOContent/Mobiles/Monsters/AOS/PatchworkSkeleton.cs

58 lines
1.6 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class PatchworkSkeleton : BaseCreature
{
[Constructible]
public PatchworkSkeleton() : base(AIType.AI_Melee)
{
Body = 309;
BaseSoundID = 0x48D;
SetStr(96, 120);
SetDex(71, 95);
SetInt(16, 40);
SetHits(58, 72);
SetDamage(18, 22);
SetDamageType(ResistanceType.Physical, 85);
SetDamageType(ResistanceType.Cold, 15);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 70, 80);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.MagicResist, 70.1, 95.0);
SetSkill(SkillName.Tactics, 55.1, 80.0);
SetSkill(SkillName.Wrestling, 50.1, 70.0);
Fame = 500;
Karma = -500;
VirtualArmor = 54;
}
public override string CorpseName => "a patchwork skeletal corpse";
public override string DefaultName => "a patchwork skeleton";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
}
}