58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class PatchworkSkeleton : BaseCreature
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{
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[Constructible]
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public PatchworkSkeleton() : base(AIType.AI_Melee)
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{
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Body = 309;
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BaseSoundID = 0x48D;
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SetStr(96, 120);
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SetDex(71, 95);
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SetInt(16, 40);
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SetHits(58, 72);
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SetDamage(18, 22);
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SetDamageType(ResistanceType.Physical, 85);
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SetDamageType(ResistanceType.Cold, 15);
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Cold, 70, 80);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.MagicResist, 70.1, 95.0);
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SetSkill(SkillName.Tactics, 55.1, 80.0);
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SetSkill(SkillName.Wrestling, 50.1, 70.0);
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Fame = 500;
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Karma = -500;
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VirtualArmor = 54;
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}
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public override string CorpseName => "a patchwork skeletal corpse";
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public override string DefaultName => "a patchwork skeleton";
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel => 1;
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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}
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}
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}
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