ModernUO/Projects/UOContent/Mobiles/Monsters/AOS/Ravager.cs

53 lines
1.4 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Ravager : BaseCreature
{
[Constructible]
public Ravager() : base(AIType.AI_Melee)
{
Body = 314;
BaseSoundID = 357;
SetStr(251, 275);
SetDex(101, 125);
SetInt(66, 90);
SetHits(161, 175);
SetDamage(15, 20);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 50.1, 75.0);
SetSkill(SkillName.Tactics, 75.1, 100.0);
SetSkill(SkillName.Wrestling, 70.1, 90.0);
Fame = 3500;
Karma = -3500;
VirtualArmor = 54;
}
public override string CorpseName => "a ravager corpse";
public override string DefaultName => "a ravager";
public override WeaponAbility GetWeaponAbility() =>
Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.CrushingBlow;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
}
}
}