184 lines
5.5 KiB
C#
184 lines
5.5 KiB
C#
using ModernUO.Serialization;
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class ShadowKnight : BaseCreature
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{
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private bool m_HasTeleportedAway;
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private TimerExecutionToken _soundTimerToken;
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[Constructible]
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public ShadowKnight() : base(AIType.AI_Mage)
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{
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Name = NameList.RandomName("shadow knight");
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Title = "the Shadow Knight";
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Body = 311;
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SetStr(250);
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SetDex(100);
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SetInt(100);
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SetHits(2000);
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SetDamage(20, 30);
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SetDamageType(ResistanceType.Physical, 60);
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SetDamageType(ResistanceType.Cold, 40);
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SetResistance(ResistanceType.Physical, 90);
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SetResistance(ResistanceType.Fire, 65);
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SetResistance(ResistanceType.Cold, 75);
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SetResistance(ResistanceType.Poison, 75);
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SetResistance(ResistanceType.Energy, 55);
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SetSkill(SkillName.Chivalry, 120.0);
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SetSkill(SkillName.DetectHidden, 80.0);
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SetSkill(SkillName.EvalInt, 100.0);
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SetSkill(SkillName.Magery, 100.0);
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SetSkill(SkillName.Meditation, 100.0);
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SetSkill(SkillName.MagicResist, 120.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 100.0);
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Fame = 25000;
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Karma = -25000;
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VirtualArmor = 54;
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}
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public override string CorpseName => "a shadow knight corpse";
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public override bool IgnoreYoungProtection => Core.ML;
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override bool BardImmune => !Core.SE;
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public override bool Unprovokable => Core.SE;
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public override bool AreaPeaceImmune => Core.SE;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel => 1;
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public override WeaponAbility GetWeaponAbility() =>
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Utility.RandomBool() ? WeaponAbility.ConcussionBlow : WeaponAbility.CrushingBlow;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))
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{
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DemonKnight.DistributeArtifact(this);
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}
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}
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public override int GetIdleSound() => 0x2CE;
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public override int GetDeathSound() => 0x2C1;
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public override int GetHurtSound() => 0x2D1;
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public override int GetAttackSound() => 0x2C8;
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public override void OnCombatantChange()
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{
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base.OnCombatantChange();
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if (Hidden && Combatant != null)
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{
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Combatant = null;
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}
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}
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public virtual void SendTrackingSound()
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{
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if (Hidden)
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{
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Effects.PlaySound(Location, Map, 0x2C8);
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Combatant = null;
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}
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else
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{
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Frozen = false;
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_soundTimerToken.Cancel();
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}
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}
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public override void OnThink()
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{
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// TODO: Can the shadow knight teleport twice? What if it heals completely and enough time has passed?
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if (!m_HasTeleportedAway && Hits < HitsMax / 2)
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{
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var map = Map;
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if (map != null)
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{
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for (var i = 0; i < 10; ++i)
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{
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var x = X + Utility.RandomMinMax(5, 10) * (Utility.RandomBool() ? 1 : -1);
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var y = Y + Utility.RandomMinMax(5, 10) * (Utility.RandomBool() ? 1 : -1);
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var z = Z;
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if (!map.CanFit(x, y, z, 16, false, false))
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{
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continue;
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}
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var from = Location;
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var to = new Point3D(x, y, z);
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if (!InLOS(to))
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{
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continue;
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}
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Location = to;
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ProcessDelta();
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Hidden = true;
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Combatant = null;
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Effects.SendLocationParticles(
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EffectItem.Create(from, map, EffectItem.DefaultDuration),
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0x3728,
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10,
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10,
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2023
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);
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Effects.SendLocationParticles(
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EffectItem.Create(to, map, EffectItem.DefaultDuration),
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0x3728,
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10,
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10,
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5023
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);
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Effects.PlaySound(to, map, 0x1FE);
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m_HasTeleportedAway = true;
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Timer.StartTimer(
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TimeSpan.FromSeconds(5.0),
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TimeSpan.FromSeconds(2.5),
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SendTrackingSound,
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out _soundTimerToken
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);
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Frozen = true;
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break;
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}
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}
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}
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base.OnThink();
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}
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}
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}
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