ModernUO/Projects/UOContent/Mobiles/Monsters/AOS/ShadowKnight.cs

184 lines
5.5 KiB
C#

using ModernUO.Serialization;
using System;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class ShadowKnight : BaseCreature
{
private bool m_HasTeleportedAway;
private TimerExecutionToken _soundTimerToken;
[Constructible]
public ShadowKnight() : base(AIType.AI_Mage)
{
Name = NameList.RandomName("shadow knight");
Title = "the Shadow Knight";
Body = 311;
SetStr(250);
SetDex(100);
SetInt(100);
SetHits(2000);
SetDamage(20, 30);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Cold, 40);
SetResistance(ResistanceType.Physical, 90);
SetResistance(ResistanceType.Fire, 65);
SetResistance(ResistanceType.Cold, 75);
SetResistance(ResistanceType.Poison, 75);
SetResistance(ResistanceType.Energy, 55);
SetSkill(SkillName.Chivalry, 120.0);
SetSkill(SkillName.DetectHidden, 80.0);
SetSkill(SkillName.EvalInt, 100.0);
SetSkill(SkillName.Magery, 100.0);
SetSkill(SkillName.Meditation, 100.0);
SetSkill(SkillName.MagicResist, 120.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 100.0);
Fame = 25000;
Karma = -25000;
VirtualArmor = 54;
}
public override string CorpseName => "a shadow knight corpse";
public override bool IgnoreYoungProtection => Core.ML;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility() =>
Utility.RandomBool() ? WeaponAbility.ConcussionBlow : WeaponAbility.CrushingBlow;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))
{
DemonKnight.DistributeArtifact(this);
}
}
public override int GetIdleSound() => 0x2CE;
public override int GetDeathSound() => 0x2C1;
public override int GetHurtSound() => 0x2D1;
public override int GetAttackSound() => 0x2C8;
public override void OnCombatantChange()
{
base.OnCombatantChange();
if (Hidden && Combatant != null)
{
Combatant = null;
}
}
public virtual void SendTrackingSound()
{
if (Hidden)
{
Effects.PlaySound(Location, Map, 0x2C8);
Combatant = null;
}
else
{
Frozen = false;
_soundTimerToken.Cancel();
}
}
public override void OnThink()
{
// TODO: Can the shadow knight teleport twice? What if it heals completely and enough time has passed?
if (!m_HasTeleportedAway && Hits < HitsMax / 2)
{
var map = Map;
if (map != null)
{
for (var i = 0; i < 10; ++i)
{
var x = X + Utility.RandomMinMax(5, 10) * (Utility.RandomBool() ? 1 : -1);
var y = Y + Utility.RandomMinMax(5, 10) * (Utility.RandomBool() ? 1 : -1);
var z = Z;
if (!map.CanFit(x, y, z, 16, false, false))
{
continue;
}
var from = Location;
var to = new Point3D(x, y, z);
if (!InLOS(to))
{
continue;
}
Location = to;
ProcessDelta();
Hidden = true;
Combatant = null;
Effects.SendLocationParticles(
EffectItem.Create(from, map, EffectItem.DefaultDuration),
0x3728,
10,
10,
2023
);
Effects.SendLocationParticles(
EffectItem.Create(to, map, EffectItem.DefaultDuration),
0x3728,
10,
10,
5023
);
Effects.PlaySound(to, map, 0x1FE);
m_HasTeleportedAway = true;
Timer.StartTimer(
TimeSpan.FromSeconds(5.0),
TimeSpan.FromSeconds(2.5),
SendTrackingSound,
out _soundTimerToken
);
Frozen = true;
break;
}
}
}
base.OnThink();
}
}
}