56 lines
1.5 KiB
C#
56 lines
1.5 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class WailingBanshee : BaseCreature
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{
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[Constructible]
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public WailingBanshee() : base(AIType.AI_Melee)
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{
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Body = 310;
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BaseSoundID = 0x482;
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SetStr(126, 150);
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SetDex(76, 100);
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SetInt(86, 110);
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SetHits(76, 90);
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SetDamage(10, 14);
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SetDamageType(ResistanceType.Physical, 20);
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SetDamageType(ResistanceType.Cold, 60);
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SetDamageType(ResistanceType.Poison, 20);
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SetResistance(ResistanceType.Physical, 50, 60);
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SetResistance(ResistanceType.Fire, 25, 30);
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SetResistance(ResistanceType.Cold, 70, 80);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.MagicResist, 70.1, 95.0);
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SetSkill(SkillName.Tactics, 45.1, 70.0);
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SetSkill(SkillName.Wrestling, 50.1, 70.0);
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Fame = 1500;
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Karma = -1500;
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VirtualArmor = 19;
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}
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public override string CorpseName => "a wailing banshee corpse";
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public override string DefaultName => "a wailing banshee";
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public override bool BleedImmune => true;
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.MortalStrike;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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}
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}
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}
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