ModernUO/Projects/UOContent/Mobiles/Monsters/Arachnid/Magic/DreadSpider.cs

59 lines
1.7 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class DreadSpider : BaseCreature
{
[Constructible]
public DreadSpider() : base(AIType.AI_Mage)
{
Body = 11;
BaseSoundID = 1170;
SetStr(196, 220);
SetDex(126, 145);
SetInt(286, 310);
SetHits(118, 132);
SetDamage(5, 17);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Poison, 80);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 90, 100);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.EvalInt, 65.1, 80.0);
SetSkill(SkillName.Magery, 65.1, 80.0);
SetSkill(SkillName.Meditation, 65.1, 80.0);
SetSkill(SkillName.MagicResist, 45.1, 60.0);
SetSkill(SkillName.Tactics, 55.1, 70.0);
SetSkill(SkillName.Wrestling, 60.1, 75.0);
Fame = 5000;
Karma = -5000;
VirtualArmor = 36;
PackItem(new SpidersSilk(8));
}
public override string CorpseName => "a dread spider corpse";
public override string DefaultName => "a dread spider";
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public override int TreasureMapLevel => 3;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
}
}
}