65 lines
1.8 KiB
C#
65 lines
1.8 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class FireElemental : BaseCreature
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{
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[Constructible]
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public FireElemental() : base(AIType.AI_Mage)
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{
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Body = 15;
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BaseSoundID = 838;
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SetStr(126, 155);
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SetDex(166, 185);
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SetInt(101, 125);
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SetHits(76, 93);
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SetDamage(7, 9);
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SetDamageType(ResistanceType.Physical, 25);
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SetDamageType(ResistanceType.Fire, 75);
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SetResistance(ResistanceType.Physical, 35, 45);
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SetResistance(ResistanceType.Fire, 60, 80);
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SetResistance(ResistanceType.Cold, 5, 10);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.EvalInt, 60.1, 75.0);
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SetSkill(SkillName.Magery, 60.1, 75.0);
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SetSkill(SkillName.MagicResist, 75.2, 105.0);
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SetSkill(SkillName.Tactics, 80.1, 100.0);
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SetSkill(SkillName.Wrestling, 70.1, 100.0);
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Fame = 4500;
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Karma = -4500;
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VirtualArmor = 40;
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ControlSlots = 4;
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PackItem(new SulfurousAsh(3));
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AddItem(new LightSource());
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}
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public override string CorpseName => "a fire elemental corpse";
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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public override string DefaultName => "a fire elemental";
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public override bool BleedImmune => true;
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public override int TreasureMapLevel => 2;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Meager);
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AddLoot(LootPack.Gems);
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}
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}
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}
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