ModernUO/Projects/UOContent/Mobiles/Monsters/Elemental/Magic/FireElemental.cs

65 lines
1.8 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class FireElemental : BaseCreature
{
[Constructible]
public FireElemental() : base(AIType.AI_Mage)
{
Body = 15;
BaseSoundID = 838;
SetStr(126, 155);
SetDex(166, 185);
SetInt(101, 125);
SetHits(76, 93);
SetDamage(7, 9);
SetDamageType(ResistanceType.Physical, 25);
SetDamageType(ResistanceType.Fire, 75);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 60, 80);
SetResistance(ResistanceType.Cold, 5, 10);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.EvalInt, 60.1, 75.0);
SetSkill(SkillName.Magery, 60.1, 75.0);
SetSkill(SkillName.MagicResist, 75.2, 105.0);
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.Wrestling, 70.1, 100.0);
Fame = 4500;
Karma = -4500;
VirtualArmor = 40;
ControlSlots = 4;
PackItem(new SulfurousAsh(3));
AddItem(new LightSource());
}
public override string CorpseName => "a fire elemental corpse";
public override double DispelDifficulty => 117.5;
public override double DispelFocus => 45.0;
public override string DefaultName => "a fire elemental";
public override bool BleedImmune => true;
public override int TreasureMapLevel => 2;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Meager);
AddLoot(LootPack.Gems);
}
}
}