ModernUO/Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs

56 lines
1.6 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class IceElemental : BaseCreature
{
[Constructible]
public IceElemental() : base(AIType.AI_Mage)
{
Body = 161;
BaseSoundID = 268;
SetStr(156, 185);
SetDex(96, 115);
SetInt(171, 192);
SetHits(94, 111);
SetDamage(10, 21);
SetDamageType(ResistanceType.Physical, 25);
SetDamageType(ResistanceType.Cold, 75);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.EvalInt, 10.5, 60.0);
SetSkill(SkillName.Magery, 10.5, 60.0);
SetSkill(SkillName.MagicResist, 30.1, 80.0);
SetSkill(SkillName.Tactics, 70.1, 100.0);
SetSkill(SkillName.Wrestling, 60.1, 100.0);
Fame = 4000;
Karma = -4000;
VirtualArmor = 40;
PackItem(new BlackPearl());
PackReg(3);
}
public override string CorpseName => "an ice elemental corpse";
public override string DefaultName => "an ice elemental";
public override bool BleedImmune => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Average, 2);
AddLoot(LootPack.Gems, 2);
}
}
}