ModernUO/Projects/UOContent/Mobiles/Monsters/Elemental/Magic/PoisonElemental.cs

67 lines
2 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class PoisonElemental : BaseCreature
{
[Constructible]
public PoisonElemental() : base(AIType.AI_Mage)
{
Body = 162;
BaseSoundID = 263;
SetStr(426, 515);
SetDex(166, 185);
SetInt(361, 435);
SetHits(256, 309);
SetDamage(12, 18);
SetDamageType(ResistanceType.Physical, 10);
SetDamageType(ResistanceType.Poison, 90);
SetResistance(ResistanceType.Physical, 60, 70);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 80.1, 95.0);
SetSkill(SkillName.Magery, 80.1, 95.0);
SetSkill(SkillName.Meditation, 80.2, 120.0);
SetSkill(SkillName.Poisoning, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 85.2, 115.0);
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.Wrestling, 70.1, 90.0);
Fame = 12500;
Karma = -12500;
VirtualArmor = 70;
PackItem(new Nightshade(4));
PackItem(new LesserPoisonPotion());
}
public override string CorpseName => "a poison elementals corpse";
public override string DefaultName => "a poison elemental";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public override double HitPoisonChance => 0.75;
public override int TreasureMapLevel => 5;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls);
}
}
}