67 lines
2 KiB
C#
67 lines
2 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class PoisonElemental : BaseCreature
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{
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[Constructible]
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public PoisonElemental() : base(AIType.AI_Mage)
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{
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Body = 162;
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BaseSoundID = 263;
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SetStr(426, 515);
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SetDex(166, 185);
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SetInt(361, 435);
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SetHits(256, 309);
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SetDamage(12, 18);
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SetDamageType(ResistanceType.Physical, 10);
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SetDamageType(ResistanceType.Poison, 90);
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SetResistance(ResistanceType.Physical, 60, 70);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 20, 30);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.EvalInt, 80.1, 95.0);
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SetSkill(SkillName.Magery, 80.1, 95.0);
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SetSkill(SkillName.Meditation, 80.2, 120.0);
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SetSkill(SkillName.Poisoning, 90.1, 100.0);
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SetSkill(SkillName.MagicResist, 85.2, 115.0);
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SetSkill(SkillName.Tactics, 80.1, 100.0);
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SetSkill(SkillName.Wrestling, 70.1, 90.0);
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Fame = 12500;
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Karma = -12500;
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VirtualArmor = 70;
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PackItem(new Nightshade(4));
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PackItem(new LesserPoisonPotion());
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}
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public override string CorpseName => "a poison elementals corpse";
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public override string DefaultName => "a poison elemental";
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override Poison HitPoison => Poison.Lethal;
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public override double HitPoisonChance => 0.75;
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public override int TreasureMapLevel => 5;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.MedScrolls);
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}
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}
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}
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