ModernUO/Projects/UOContent/Mobiles/Monsters/Elemental/Melee/SnowElemental.cs

59 lines
1.6 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class SnowElemental : BaseCreature
{
[Constructible]
public SnowElemental() : base(AIType.AI_Melee)
{
Body = 163;
BaseSoundID = 263;
SetStr(326, 355);
SetDex(166, 185);
SetInt(71, 95);
SetHits(196, 213);
SetDamage(11, 17);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Cold, 80);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 10, 15);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.MagicResist, 50.1, 65.0);
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.Wrestling, 80.1, 100.0);
Fame = 5000;
Karma = -5000;
VirtualArmor = 50;
PackItem(new BlackPearl(3));
Item ore = new IronOre(3);
ore.ItemID = 0x19B8;
PackItem(ore);
}
public override string CorpseName => "a snow elemental corpse";
public override string DefaultName => "a snow elemental";
public override bool BleedImmune => true;
public override int TreasureMapLevel => Utility.RandomList(2, 3);
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
}
}
}