ModernUO/Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs
Kamron Batman 28c06c1cc0
fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)
### Summary

Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:

```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.

- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
2023-10-29 22:42:46 -07:00

145 lines
4.1 KiB
C#

using ModernUO.Serialization;
using System;
using Server.Items;
using Server.Spells;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class MeerCaptain : BaseCreature
{
private DateTime m_NextAbilityTime;
[Constructible]
public MeerCaptain() : base(AIType.AI_Archer, FightMode.Evil)
{
Body = 773;
SetStr(96, 110);
SetDex(186, 200);
SetInt(96, 110);
SetHits(58, 66);
SetDamage(5, 15);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 35, 45);
SetResistance(ResistanceType.Energy, 35, 45);
SetSkill(SkillName.Archery, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 91.0, 100.0);
SetSkill(SkillName.Swords, 90.1, 100.0);
SetSkill(SkillName.Tactics, 91.0, 100.0);
SetSkill(SkillName.Wrestling, 80.9, 89.9);
Fame = 2000;
Karma = 5000;
VirtualArmor = 28;
Container pack = new Backpack();
pack.DropItem(new Bolt(Utility.RandomMinMax(10, 20)));
pack.DropItem(new Bolt(Utility.RandomMinMax(10, 20)));
AddItem(
Utility.Random(6) switch
{
0 => new Longsword(),
1 => new Cutlass(),
2 => new Broadsword(),
3 => new Katana(),
4 => new Scimitar(),
_ => new VikingSword() // 5
}
);
Container bag = new Bag();
var count = Utility.RandomMinMax(10, 20);
for (var i = 0; i < count; ++i)
{
var item = Loot.RandomReagent();
if (item == null)
{
continue;
}
if (!bag.TryDropItem(this, item, false))
{
item.Delete();
}
}
pack.DropItem(bag);
AddItem(new Crossbow());
PackItem(pack);
m_NextAbilityTime = Core.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5));
}
public override string CorpseName => "a meer corpse";
public override string DefaultName => "a meer captain";
public override bool BardImmune => !Core.AOS;
public override bool CanRummageCorpses => true;
public override bool InitialInnocent => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override int GetHurtSound() => 0x14D;
public override int GetDeathSound() => 0x314;
public override int GetAttackSound() => 0x75;
public override void OnThink()
{
if (Combatant != null && MagicDamageAbsorb < 1)
{
MagicDamageAbsorb = Utility.RandomMinMax(5, 7);
FixedParticles(0x375A, 10, 15, 5037, EffectLayer.Waist);
PlaySound(0x1E9);
}
if (Core.Now >= m_NextAbilityTime)
{
m_NextAbilityTime = Core.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(10, 15));
foreach (var m in GetMobilesInRange(8))
{
if (m is not MeerWarrior || !IsFriend(m) || !CanBeBeneficial(m) || m.Hits >= m.HitsMax || m.Poisoned ||
MortalStrike.IsWounded(m))
{
continue;
}
DoBeneficial(m);
var toHeal = Utility.RandomMinMax(20, 30);
SpellHelper.Turn(this, m);
m.Heal(toHeal, this);
m.FixedParticles(0x376A, 9, 32, 5030, EffectLayer.Waist);
m.PlaySound(0x202);
}
}
base.OnThink();
}
}
}