ModernUO/Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerEternal.cs
Kamron Batman 28c06c1cc0
fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)
### Summary

Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:

```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.

- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
2023-10-29 22:42:46 -07:00

199 lines
6.7 KiB
C#

using ModernUO.Serialization;
using System;
using Server.Collections;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class MeerEternal : BaseCreature
{
private DateTime m_NextAbilityTime;
[Constructible]
public MeerEternal() : base(AIType.AI_Mage, FightMode.Evil)
{
Body = 772;
SetStr(416, 505);
SetDex(146, 165);
SetInt(566, 655);
SetHits(250, 303);
SetDamage(11, 13);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 45, 55);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 150.5, 200.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
Fame = 18000;
Karma = 18000;
VirtualArmor = 34;
m_NextAbilityTime = Core.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5));
}
public override string CorpseName => "a meer's corpse";
public override string DefaultName => "a meer eternal";
public override bool AutoDispel => true;
public override bool BardImmune => !Core.AOS;
public override bool CanRummageCorpses => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => Core.AOS ? 5 : 4;
public override bool InitialInnocent => true;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
AddLoot(LootPack.MedScrolls, 2);
AddLoot(LootPack.HighScrolls, 2);
}
public override int GetHurtSound() => 0x167;
public override int GetDeathSound() => 0xBC;
public override int GetAttackSound() => 0x28B;
private void DoAreaLeech()
{
m_NextAbilityTime += TimeSpan.FromSeconds(2.5);
Say(true, "Beware, mortals! You have provoked my wrath!");
FixedParticles(0x376A, 10, 10, 9537, 33, 0, EffectLayer.Waist);
Timer.StartTimer(TimeSpan.FromSeconds(5.0), DoAreaLeech_Finish);
}
private void DoAreaLeech_Finish()
{
using var queue = PooledRefQueue<Mobile>.Create();
foreach (var m in GetMobilesInRange(6))
{
if (CanBeHarmful(m) && IsEnemy(m))
{
queue.Enqueue(m);
}
}
if (queue.Count == 0)
{
Say(true, "Bah! You have escaped my grasp this time, mortal!");
return;
}
double scalar = queue.Count switch
{
1 => 0.75,
2 => 0.50,
_ => 0.25
};
while (queue.Count > 0)
{
var m = queue.Dequeue();
var damage = (int)(m.Hits * scalar) + Utility.RandomMinMax(-5, 5);
m.MovingParticles(this, 0x36F4, 1, 0, false, false, 32, 0, 9535, 1, 0, (EffectLayer)255, 0x100);
m.MovingParticles(this, 0x0001, 1, 0, false, true, 32, 0, 9535, 9536, 0, (EffectLayer)255, 0);
DoHarmful(m);
Hits += AOS.Damage(m, this, Math.Max(damage, 1), 100, 0, 0, 0, 0);
}
Say(true, "If I cannot cleanse thy soul, I will destroy it!");
}
private void DoFocusedLeech(Mobile combatant, string message)
{
Say(true, message);
Timer.StartTimer(TimeSpan.FromSeconds(0.5), () => DoFocusedLeech_Stage1(combatant));
}
private void DoFocusedLeech_Stage1(Mobile combatant)
{
if (CanBeHarmful(combatant))
{
MovingParticles(combatant, 0x36FA, 1, 0, false, false, 1108, 0, 9533, 1, 0, (EffectLayer)255, 0x100);
MovingParticles(combatant, 0x0001, 1, 0, false, true, 1108, 0, 9533, 9534, 0, (EffectLayer)255, 0);
PlaySound(0x1FB);
Timer.StartTimer(TimeSpan.FromSeconds(1.0), () => DoFocusedLeech_Stage2(combatant));
}
}
private void DoFocusedLeech_Stage2(Mobile combatant)
{
if (CanBeHarmful(combatant))
{
combatant.MovingParticles(this, 0x36F4, 1, 0, false, false, 32, 0, 9535, 1, 0, (EffectLayer)255, 0x100);
combatant.MovingParticles(this, 0x0001, 1, 0, false, true, 32, 0, 9535, 9536, 0, (EffectLayer)255, 0);
PlaySound(0x209);
DoHarmful(combatant);
Hits += AOS.Damage(combatant, this, Utility.RandomMinMax(30, 40) - (Core.AOS ? 0 : 10), 100, 0, 0, 0, 0);
}
}
public override void OnThink()
{
if (Core.Now >= m_NextAbilityTime)
{
var combatant = Combatant;
if (combatant != null && combatant.Map == Map && combatant.InRange(this, 12))
{
m_NextAbilityTime = Core.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(10, 15));
var ability = Utility.Random(4);
switch (ability)
{
case 0:
{
DoFocusedLeech(combatant, "Thine essence will fill my withering body with strength!");
break;
}
case 1:
{
DoFocusedLeech(
combatant,
"I rebuke thee, worm, and cleanse thy vile spirit of its tainted blood!"
);
break;
}
case 2:
{
DoFocusedLeech(combatant, "I devour your life's essence to strengthen my resolve!");
break;
}
case 3:
{
DoAreaLeech();
break;
}
// TODO: Resurrect ability
}
}
}
base.OnThink();
}
}
}