ModernUO/Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerWarrior.cs

79 lines
2.2 KiB
C#

using ModernUO.Serialization;
using System;
using Server.Spells;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class MeerWarrior : BaseCreature
{
[Constructible]
public MeerWarrior() : base(AIType.AI_Melee, FightMode.Evil)
{
Body = 771;
SetStr(86, 100);
SetDex(186, 200);
SetInt(86, 100);
SetHits(52, 60);
SetDamage(12, 19);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 5, 15);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.MagicResist, 91.0, 100.0);
SetSkill(SkillName.Tactics, 91.0, 100.0);
SetSkill(SkillName.Wrestling, 91.0, 100.0);
VirtualArmor = 22;
Fame = 2000;
Karma = 5000;
}
public override string CorpseName => "a meer corpse";
public override string DefaultName => "a meer warrior";
public override bool BardImmune => !Core.AOS;
public override bool CanRummageCorpses => true;
public override bool InitialInnocent => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
if (from != null && !willKill && amount > 3 && !InRange(from, 7))
{
MovingEffect(from, 0xF51, 10, 0, false, false);
SpellHelper.Damage(
TimeSpan.FromSeconds(1.0),
from,
this,
Utility.RandomMinMax(30, 40) - (Core.AOS ? 0 : 10),
100,
0,
0,
0,
0
);
}
base.OnDamage(amount, from, willKill);
}
public override int GetHurtSound() => 0x156;
public override int GetDeathSound() => 0x15C;
}
}