ModernUO/Projects/UOContent/Mobiles/Monsters/ML/Bedlam/RedDeath.cs

80 lines
2.2 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class RedDeath : SkeletalMount
{
[Constructible]
public RedDeath() : base()
{
IsParagon = true;
Hue = 0x21;
BaseSoundID = 0x1C3;
AI = AIType.AI_Melee;
FightMode = FightMode.Closest;
SetStr(319, 324);
SetDex(241, 244);
SetInt(242, 255);
SetHits(1540, 1605);
SetDamage(25, 29);
SetDamageType(ResistanceType.Physical, 25);
SetDamageType(ResistanceType.Fire, 75);
SetDamageType(ResistanceType.Cold, 0);
SetResistance(ResistanceType.Physical, 60, 70);
SetResistance(ResistanceType.Fire, 90);
SetResistance(ResistanceType.Cold, 0);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 0);
SetSkill(SkillName.Wrestling, 121.4, 143.7);
SetSkill(SkillName.Tactics, 120.9, 142.2);
SetSkill(SkillName.MagicResist, 120.1, 142.3);
SetSkill(SkillName.Anatomy, 120.2, 144.0);
Fame = 28000;
Karma = -28000;
if (Utility.RandomBool())
{
PackNecroScroll(Utility.RandomMinMax(5, 9));
}
else
{
PackScroll(4, 7);
}
}
public override string DefaultName => "Red Death";
public override string CorpseName => "a Red Death corpse";
public override bool GivesMLMinorArtifact => true;
public override bool AlwaysMurderer => true;
private static MonsterAbility[] _abilities = { MonsterAbilities.ChaosBreath };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 3);
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.WhirlwindAttack;
public override void OnDeath(Container c)
{
base.OnDeath(c);
c.DropItem(new ResolvesBridle());
}
}
}