ModernUO/Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Melee/Minotaur.cs

67 lines
1.9 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Minotaur : BaseCreature
{
[Constructible]
public Minotaur() : base(AIType.AI_Melee) // NEED TO CHECK
{
Body = 263;
SetStr(301, 340);
SetDex(91, 110);
SetInt(31, 50);
SetHits(301, 340);
SetDamage(11, 20);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.Meditation, 0);
SetSkill(SkillName.EvalInt, 0);
SetSkill(SkillName.Magery, 0);
SetSkill(SkillName.Poisoning, 0);
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.MagicResist, 56.1, 64.0);
SetSkill(SkillName.Tactics, 93.3, 97.8);
SetSkill(SkillName.Wrestling, 90.4, 92.1);
Fame = 5000;
Karma = -5000;
VirtualArmor = 28; // Don't know what it should be
}
public override string CorpseName => "a minotaur corpse";
public override string DefaultName => "a minotaur";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich); // Need to verify
}
// Using Tormented Minotaur sounds - Need to veryfy
public override int GetAngerSound() => 0x597;
public override int GetIdleSound() => 0x596;
public override int GetAttackSound() => 0x599;
public override int GetHurtSound() => 0x59a;
public override int GetDeathSound() => 0x59c;
}
}