67 lines
2 KiB
C#
67 lines
2 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class MinotaurCaptain : BaseCreature
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{
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[Constructible]
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public MinotaurCaptain() : base(AIType.AI_Melee) // NEED TO CHECK
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{
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Body = 280;
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SetStr(401, 425);
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SetDex(91, 110);
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SetInt(31, 50);
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SetHits(401, 440);
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SetDamage(11, 20);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 65, 75);
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SetResistance(ResistanceType.Fire, 35, 45);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.Meditation, 0);
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SetSkill(SkillName.EvalInt, 0);
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SetSkill(SkillName.Magery, 0);
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SetSkill(SkillName.Poisoning, 0);
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SetSkill(SkillName.Anatomy, 0, 6.3);
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SetSkill(SkillName.MagicResist, 66.1, 73.6);
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SetSkill(SkillName.Tactics, 93.0, 109.9);
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SetSkill(SkillName.Wrestling, 92.6, 107.2);
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Fame = 7000;
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Karma = -7000;
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VirtualArmor = 28; // Don't know what it should be
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}
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public override string CorpseName => "a minotaur corpse";
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public override string DefaultName => "a minotaur captain";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich); // Need to verify
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}
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// Using Tormented Minotaur sounds - Need to veryfy
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public override int GetAngerSound() => 0x597;
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public override int GetIdleSound() => 0x596;
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public override int GetAttackSound() => 0x599;
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public override int GetHurtSound() => 0x59a;
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public override int GetDeathSound() => 0x59c;
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}
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}
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