ModernUO/Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Rend.cs

63 lines
1.7 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Rend : Reptalon
{
[Constructible]
public Rend()
{
IsParagon = true;
Hue = 0x455;
SetStr(1261, 1284);
SetDex(363, 384);
SetInt(601, 642);
SetHits(5176, 6100);
SetDamage(26, 33);
SetDamageType(ResistanceType.Physical, 100);
SetDamageType(ResistanceType.Poison, 0);
SetDamageType(ResistanceType.Energy, 0);
SetResistance(ResistanceType.Physical, 75, 85);
SetResistance(ResistanceType.Fire, 81, 94);
SetResistance(ResistanceType.Cold, 46, 55);
SetResistance(ResistanceType.Poison, 35, 44);
SetResistance(ResistanceType.Energy, 45, 52);
SetSkill(SkillName.Wrestling, 136.3, 150.3);
SetSkill(SkillName.Tactics, 133.4, 141.4);
SetSkill(SkillName.MagicResist, 90.9, 110.0);
SetSkill(SkillName.Anatomy, 66.6, 72.0);
Fame = 21000;
Karma = -21000;
}
public override string CorpseName => "a Rend corpse";
public override string DefaultName => "Rend";
public override bool GivesMLMinorArtifact => true;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 3);
}
public override WeaponAbility GetWeaponAbility()
{
if (Utility.RandomBool())
{
return WeaponAbility.ParalyzingBlow;
}
return WeaponAbility.BleedAttack;
}
}
}