ModernUO/Projects/UOContent/Mobiles/Monsters/ML/Special/Meraktus.cs
Kamron Batman 28c06c1cc0
fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)
### Summary

Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:

```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.

- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
2023-10-29 22:42:46 -07:00

255 lines
6.5 KiB
C#

using System;
using Server.Engines.CannedEvil;
using Server.Items;
using ModernUO.Serialization;
using Server.Collections;
namespace Server.Mobiles;
[SerializationGenerator(1, false)]
public partial class Meraktus : BaseChampion
{
[SerializableField(0)]
private Mobile[] _followers;
[Constructible]
public Meraktus() : base(AIType.AI_Melee)
{
Title = "the Tormented";
Body = 263;
BaseSoundID = 680;
Hue = 0x835;
SetStr(1419, 1438);
SetDex(309, 413);
SetInt(129, 131);
SetHits(4100, 4200);
SetDamage(16, 30);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 65, 90);
SetResistance(ResistanceType.Fire, 65, 70);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 40, 60);
SetResistance(ResistanceType.Energy, 50, 55);
// SetSkill( SkillName.Meditation, Unknown );
// SetSkill( SkillName.EvalInt, Unknown );
// SetSkill( SkillName.Magery, Unknown );
// SetSkill( SkillName.Poisoning, Unknown );
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.MagicResist, 107.0, 111.3);
SetSkill(SkillName.Tactics, 107.0, 117.0);
SetSkill(SkillName.Wrestling, 100.0, 105.0);
Fame = 70000;
Karma = -70000;
VirtualArmor = 28; // Don't know what it should be
if (Core.ML)
{
PackResources(8);
PackTalismans(5);
}
}
protected override void OnMapChange(Map oldMap)
{
if (_followers == null)
{
if (Map != null && Map != Map.Internal && (oldMap == null || oldMap == Map.Internal))
{
_followers = new Mobile[4];
for (var i = 0; i < _followers.Length; i++)
{
var follower = _followers[i] = new TormentedMinotaur();
follower.MoveToWorld(Location, Map);
}
}
return;
}
for (var i = 0; i < _followers.Length; i++)
{
var follower = _followers[i];
if (follower?.Deleted == false)
{
follower.MoveToWorld(Location, Map);
}
}
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if (_followers != null)
{
for (var i = 0; i < _followers.Length; i++)
{
_followers[i]?.Delete();
}
}
}
public override string CorpseName => "the remains of Meraktus";
public override ChampionSkullType SkullType => ChampionSkullType.Pain;
public override Type[] UniqueList => new[] { typeof(Subdue) };
public override Type[] SharedList => Array.Empty<Type>();
public override Type[] DecorativeList => new[]
{
typeof(ArtifactLargeVase),
typeof(ArtifactVase),
typeof(MinotaurStatueDeed)
};
public override MonsterStatuetteType[] StatueTypes => new[] { MonsterStatuetteType.Minotaur };
public override string DefaultName => "Meraktus";
public override int Meat => 2;
public override int Hides => 10;
public override HideType HideType => HideType.Regular;
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel => 3;
public override bool BardImmune => true;
public override bool Unprovokable => true;
public override bool Uncalmable => true;
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
public virtual void PackResources(int amount)
{
for (var i = 0; i < amount; i++)
{
PackItem(
Utility.Random(6) switch
{
0 => new Blight(),
1 => new Scourge(),
2 => new Taint(),
3 => new Putrefication(),
4 => new Corruption(),
_ => new Muculent() // 5
}
);
}
}
public virtual void PackTalismans(int amount)
{
var count = Utility.Random(amount);
for (var i = 0; i < count; i++)
{
PackItem(new RandomTalisman());
}
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Core.ML)
{
return;
}
c.DropItem(new MalletAndChisel());
c.DropItem(
Utility.Random(3) switch
{
0 => new MinotaurHedge(),
1 => new LightYarn(),
_ => new BonePile() // 2
}
);
if (Utility.RandomBool())
{
c.DropItem(new TormentedChains());
}
if (Utility.RandomDouble() < 0.025)
{
c.DropItem(new CrimsonCincture());
}
}
public override void GenerateLoot()
{
if (Core.ML)
{
AddLoot(LootPack.AosSuperBoss, 5); // Need to verify
}
}
public override int GetAngerSound() => 0x597;
public override int GetIdleSound() => 0x596;
public override int GetAttackSound() => 0x599;
public override int GetHurtSound() => 0x59a;
public override int GetDeathSound() => 0x59c;
public override void OnGaveMeleeAttack(Mobile defender, int damage)
{
base.OnGaveMeleeAttack(defender, damage);
if (Utility.RandomDouble() < 0.2)
{
Earthquake();
}
}
public void Earthquake()
{
using var queue = PooledRefQueue<Mobile>.Create();
foreach (var m in GetMobilesInRange(8))
{
if (m.Deleted || m == this || !CanBeHarmful(m))
{
continue;
}
if (m.Player || m is BaseCreature bc && (bc.Controlled || bc.Summoned || bc.Team != Team))
{
queue.Enqueue(m);
}
}
while (queue.Count > 0)
{
var m = queue.Dequeue();
if (m is PlayerMobile pm && pm.Mounted)
{
pm.Mount.Rider = null;
}
var damage = Math.Clamp((int)(m.Hits * 0.6), 10, 75);
DoHarmful(m);
AOS.Damage(m, this, damage, 100, 0, 0, 0, 0);
if (m.Alive && m.Body.IsHuman && !m.Mounted)
{
m.Animate(20, 7, 1, true, false, 0); // take hit
}
}
}
private void MigrateFrom(V0Content content)
{
}
}