### Summary
Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:
```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
255 lines
6.5 KiB
C#
255 lines
6.5 KiB
C#
using System;
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using Server.Engines.CannedEvil;
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using Server.Items;
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using ModernUO.Serialization;
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using Server.Collections;
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namespace Server.Mobiles;
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[SerializationGenerator(1, false)]
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public partial class Meraktus : BaseChampion
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{
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[SerializableField(0)]
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private Mobile[] _followers;
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[Constructible]
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public Meraktus() : base(AIType.AI_Melee)
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{
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Title = "the Tormented";
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Body = 263;
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BaseSoundID = 680;
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Hue = 0x835;
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SetStr(1419, 1438);
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SetDex(309, 413);
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SetInt(129, 131);
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SetHits(4100, 4200);
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SetDamage(16, 30);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 65, 90);
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SetResistance(ResistanceType.Fire, 65, 70);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 40, 60);
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SetResistance(ResistanceType.Energy, 50, 55);
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// SetSkill( SkillName.Meditation, Unknown );
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// SetSkill( SkillName.EvalInt, Unknown );
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// SetSkill( SkillName.Magery, Unknown );
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// SetSkill( SkillName.Poisoning, Unknown );
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SetSkill(SkillName.Anatomy, 0);
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SetSkill(SkillName.MagicResist, 107.0, 111.3);
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SetSkill(SkillName.Tactics, 107.0, 117.0);
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SetSkill(SkillName.Wrestling, 100.0, 105.0);
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Fame = 70000;
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Karma = -70000;
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VirtualArmor = 28; // Don't know what it should be
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if (Core.ML)
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{
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PackResources(8);
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PackTalismans(5);
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}
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}
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protected override void OnMapChange(Map oldMap)
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{
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if (_followers == null)
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{
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if (Map != null && Map != Map.Internal && (oldMap == null || oldMap == Map.Internal))
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{
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_followers = new Mobile[4];
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for (var i = 0; i < _followers.Length; i++)
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{
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var follower = _followers[i] = new TormentedMinotaur();
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follower.MoveToWorld(Location, Map);
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}
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}
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return;
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}
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for (var i = 0; i < _followers.Length; i++)
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{
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var follower = _followers[i];
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if (follower?.Deleted == false)
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{
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follower.MoveToWorld(Location, Map);
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}
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}
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if (_followers != null)
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{
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for (var i = 0; i < _followers.Length; i++)
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{
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_followers[i]?.Delete();
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}
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}
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}
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public override string CorpseName => "the remains of Meraktus";
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public override ChampionSkullType SkullType => ChampionSkullType.Pain;
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public override Type[] UniqueList => new[] { typeof(Subdue) };
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public override Type[] SharedList => Array.Empty<Type>();
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public override Type[] DecorativeList => new[]
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{
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typeof(ArtifactLargeVase),
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typeof(ArtifactVase),
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typeof(MinotaurStatueDeed)
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};
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public override MonsterStatuetteType[] StatueTypes => new[] { MonsterStatuetteType.Minotaur };
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public override string DefaultName => "Meraktus";
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public override int Meat => 2;
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public override int Hides => 10;
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public override HideType HideType => HideType.Regular;
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public override Poison PoisonImmune => Poison.Regular;
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public override int TreasureMapLevel => 3;
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public override bool BardImmune => true;
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public override bool Unprovokable => true;
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public override bool Uncalmable => true;
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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public virtual void PackResources(int amount)
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{
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for (var i = 0; i < amount; i++)
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{
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PackItem(
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Utility.Random(6) switch
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{
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0 => new Blight(),
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1 => new Scourge(),
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2 => new Taint(),
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3 => new Putrefication(),
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4 => new Corruption(),
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_ => new Muculent() // 5
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}
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);
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}
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}
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public virtual void PackTalismans(int amount)
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{
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var count = Utility.Random(amount);
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for (var i = 0; i < count; i++)
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{
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PackItem(new RandomTalisman());
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}
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (!Core.ML)
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{
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return;
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}
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c.DropItem(new MalletAndChisel());
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c.DropItem(
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Utility.Random(3) switch
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{
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0 => new MinotaurHedge(),
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1 => new LightYarn(),
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_ => new BonePile() // 2
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}
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);
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if (Utility.RandomBool())
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{
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c.DropItem(new TormentedChains());
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}
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if (Utility.RandomDouble() < 0.025)
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{
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c.DropItem(new CrimsonCincture());
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}
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}
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public override void GenerateLoot()
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{
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if (Core.ML)
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{
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AddLoot(LootPack.AosSuperBoss, 5); // Need to verify
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}
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}
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public override int GetAngerSound() => 0x597;
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public override int GetIdleSound() => 0x596;
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public override int GetAttackSound() => 0x599;
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public override int GetHurtSound() => 0x59a;
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public override int GetDeathSound() => 0x59c;
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public override void OnGaveMeleeAttack(Mobile defender, int damage)
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{
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base.OnGaveMeleeAttack(defender, damage);
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if (Utility.RandomDouble() < 0.2)
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{
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Earthquake();
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}
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}
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public void Earthquake()
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{
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using var queue = PooledRefQueue<Mobile>.Create();
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foreach (var m in GetMobilesInRange(8))
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{
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if (m.Deleted || m == this || !CanBeHarmful(m))
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{
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continue;
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}
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if (m.Player || m is BaseCreature bc && (bc.Controlled || bc.Summoned || bc.Team != Team))
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{
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queue.Enqueue(m);
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}
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}
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while (queue.Count > 0)
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{
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var m = queue.Dequeue();
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if (m is PlayerMobile pm && pm.Mounted)
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{
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pm.Mount.Rider = null;
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}
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var damage = Math.Clamp((int)(m.Hits * 0.6), 10, 75);
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DoHarmful(m);
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AOS.Damage(m, this, damage, 100, 0, 0, 0, 0);
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if (m.Alive && m.Body.IsHuman && !m.Mounted)
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{
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m.Animate(20, 7, 1, true, false, 0); // take hit
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}
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}
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}
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private void MigrateFrom(V0Content content)
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{
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}
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}
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