ModernUO/Projects/UOContent/Mobiles/Monsters/Misc/Magic/EtherealWarrior.cs
Kamron Batman 8282b00ca2
feat: Moves gumps out of the core (#1916)
> [!Important]
> **Developer Note**
> This code change will **completely move gumps out of the core**


### Summary

- Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
2024-08-09 19:07:32 -07:00

115 lines
3.8 KiB
C#

using ModernUO.Serialization;
using System;
using Server.Gumps;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class EtherealWarrior : BaseCreature
{
private static readonly TimeSpan ResurrectDelay = TimeSpan.FromSeconds(2.0);
private DateTime m_NextResurrect;
[Constructible]
public EtherealWarrior() : base(AIType.AI_Mage, FightMode.Evil)
{
Name = NameList.RandomName("ethereal warrior");
Body = 123;
SetStr(586, 785);
SetDex(177, 255);
SetInt(351, 450);
SetHits(352, 471);
SetDamage(13, 19);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 80, 90);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.Anatomy, 50.1, 75.0);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 99.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 90.1, 100.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 97.6, 100.0);
Fame = 7000;
Karma = 7000;
VirtualArmor = 120;
}
public override string CorpseName => "an ethereal warrior corpse";
public override bool InitialInnocent => true;
public override int TreasureMapLevel => Core.AOS ? 5 : 0;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override int Feathers => 100;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich, 3);
AddLoot(LootPack.Gems);
}
public override void OnMovement(Mobile from, Point3D oldLocation)
{
if (!from.Alive && from is PlayerMobile)
{
if (!from.Frozen && Core.Now >= m_NextResurrect && InRange(from, 4) && !InRange(oldLocation, 4) &&
InLOS(from))
{
m_NextResurrect = Core.Now + ResurrectDelay;
if (!from.Criminal && from.Kills < 5 && from.Karma > 0)
{
if (from.Map?.CanFit(from.Location, 16, false, false) == true)
{
Direction = GetDirectionTo(from);
from.PlaySound(0x1F2);
from.FixedEffect(0x376A, 10, 16);
from.SendGump(new ResurrectGump(from, ResurrectMessage.Healer));
}
}
}
}
}
public override int GetAngerSound() => 0x2F8;
public override int GetIdleSound() => 0x2F8;
public override int GetAttackSound() => Utility.Random(0x2F5, 2);
public override int GetHurtSound() => 0x2F9;
public override int GetDeathSound() => 0x2F7;
public override void OnGaveMeleeAttack(Mobile defender, int damage)
{
base.OnGaveMeleeAttack(defender, damage);
defender.Damage(Utility.Random(10, 10), this);
defender.Stam -= Utility.Random(10, 10);
defender.Mana -= Utility.Random(10, 10);
}
public override void OnGotMeleeAttack(Mobile attacker, int damage)
{
base.OnGotMeleeAttack(attacker, damage);
attacker.Damage(Utility.Random(10, 10), this);
attacker.Stam -= Utility.Random(10, 10);
attacker.Mana -= Utility.Random(10, 10);
}
}
}