> [!Important] > **Developer Note** > This code change will **completely move gumps out of the core** ### Summary - Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
115 lines
3.8 KiB
C#
115 lines
3.8 KiB
C#
using ModernUO.Serialization;
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using System;
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using Server.Gumps;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class EtherealWarrior : BaseCreature
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{
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private static readonly TimeSpan ResurrectDelay = TimeSpan.FromSeconds(2.0);
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private DateTime m_NextResurrect;
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[Constructible]
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public EtherealWarrior() : base(AIType.AI_Mage, FightMode.Evil)
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{
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Name = NameList.RandomName("ethereal warrior");
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Body = 123;
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SetStr(586, 785);
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SetDex(177, 255);
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SetInt(351, 450);
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SetHits(352, 471);
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SetDamage(13, 19);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 80, 90);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.Anatomy, 50.1, 75.0);
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SetSkill(SkillName.EvalInt, 90.1, 100.0);
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SetSkill(SkillName.Magery, 99.1, 100.0);
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SetSkill(SkillName.Meditation, 90.1, 100.0);
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SetSkill(SkillName.MagicResist, 90.1, 100.0);
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SetSkill(SkillName.Tactics, 90.1, 100.0);
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SetSkill(SkillName.Wrestling, 97.6, 100.0);
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Fame = 7000;
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Karma = 7000;
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VirtualArmor = 120;
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}
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public override string CorpseName => "an ethereal warrior corpse";
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public override bool InitialInnocent => true;
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public override int TreasureMapLevel => Core.AOS ? 5 : 0;
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override int Feathers => 100;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich, 3);
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AddLoot(LootPack.Gems);
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}
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public override void OnMovement(Mobile from, Point3D oldLocation)
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{
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if (!from.Alive && from is PlayerMobile)
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{
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if (!from.Frozen && Core.Now >= m_NextResurrect && InRange(from, 4) && !InRange(oldLocation, 4) &&
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InLOS(from))
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{
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m_NextResurrect = Core.Now + ResurrectDelay;
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if (!from.Criminal && from.Kills < 5 && from.Karma > 0)
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{
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if (from.Map?.CanFit(from.Location, 16, false, false) == true)
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{
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Direction = GetDirectionTo(from);
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from.PlaySound(0x1F2);
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from.FixedEffect(0x376A, 10, 16);
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from.SendGump(new ResurrectGump(from, ResurrectMessage.Healer));
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}
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}
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}
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}
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}
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public override int GetAngerSound() => 0x2F8;
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public override int GetIdleSound() => 0x2F8;
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public override int GetAttackSound() => Utility.Random(0x2F5, 2);
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public override int GetHurtSound() => 0x2F9;
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public override int GetDeathSound() => 0x2F7;
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public override void OnGaveMeleeAttack(Mobile defender, int damage)
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{
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base.OnGaveMeleeAttack(defender, damage);
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defender.Damage(Utility.Random(10, 10), this);
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defender.Stam -= Utility.Random(10, 10);
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defender.Mana -= Utility.Random(10, 10);
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}
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public override void OnGotMeleeAttack(Mobile attacker, int damage)
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{
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base.OnGotMeleeAttack(attacker, damage);
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attacker.Damage(Utility.Random(10, 10), this);
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attacker.Stam -= Utility.Random(10, 10);
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attacker.Mana -= Utility.Random(10, 10);
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}
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}
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}
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