ModernUO/Projects/UOContent/Mobiles/Monsters/Misc/Magic/Pixie.cs

74 lines
2.1 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Pixie : BaseCreature
{
[Constructible]
public Pixie() : base(AIType.AI_Mage, FightMode.Evil)
{
Name = NameList.RandomName("pixie");
Body = 128;
BaseSoundID = 0x467;
SetStr(21, 30);
SetDex(301, 400);
SetInt(201, 250);
SetHits(13, 18);
SetDamage(9, 15);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 80, 90);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 100.5, 150.0);
SetSkill(SkillName.Tactics, 10.1, 20.0);
SetSkill(SkillName.Wrestling, 10.1, 12.5);
Fame = 7000;
Karma = 7000;
VirtualArmor = 100;
if (Utility.RandomDouble() < 0.02)
{
PackStatue();
}
}
public override string CorpseName => "a pixie corpse";
public override bool InitialInnocent => true;
public override HideType HideType => HideType.Spined;
public override int Hides => 5;
public override int Meat => 1;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override void GenerateLoot()
{
AddLoot(LootPack.LowScrolls);
AddLoot(LootPack.Gems, 2);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (Utility.RandomDouble() < 0.35)
{
c.DropItem(new PixieLeg());
}
}
}
}