62 lines
1.8 KiB
C#
62 lines
1.8 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class ShadowWisp : BaseCreature
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{
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[Constructible]
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public ShadowWisp() : base(AIType.AI_Mage, FightMode.Aggressor)
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{
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Body = 165;
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BaseSoundID = 466;
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SetStr(16, 40);
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SetDex(16, 45);
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SetInt(11, 25);
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SetHits(10, 24);
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SetDamage(5, 10);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 15, 20);
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SetResistance(ResistanceType.Fire, 5, 10);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetResistance(ResistanceType.Energy, 15, 20);
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SetSkill(SkillName.EvalInt, 40.0);
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SetSkill(SkillName.Magery, 50.0);
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SetSkill(SkillName.Meditation, 40.0);
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SetSkill(SkillName.MagicResist, 10.0);
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SetSkill(SkillName.Tactics, 0.1, 15.0);
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SetSkill(SkillName.Wrestling, 25.1, 40.0);
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Fame = 500;
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VirtualArmor = 18;
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AddItem(new LightSource());
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PackItem(
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Utility.Random(10) switch
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{
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0 => new LeftArm(),
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1 => new RightArm(),
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2 => new Torso(),
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3 => new Bone(),
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4 => new RibCage(),
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5 => new RibCage(),
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_ => new BonePile() // 6-9
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}
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);
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}
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public override string CorpseName => "a wisp corpse";
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public override string DefaultName => "a shadow wisp";
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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}
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}
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