ModernUO/Projects/UOContent/Mobiles/Monsters/Misc/Magic/ShadowWisp.cs

62 lines
1.8 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class ShadowWisp : BaseCreature
{
[Constructible]
public ShadowWisp() : base(AIType.AI_Mage, FightMode.Aggressor)
{
Body = 165;
BaseSoundID = 466;
SetStr(16, 40);
SetDex(16, 45);
SetInt(11, 25);
SetHits(10, 24);
SetDamage(5, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 15, 20);
SetSkill(SkillName.EvalInt, 40.0);
SetSkill(SkillName.Magery, 50.0);
SetSkill(SkillName.Meditation, 40.0);
SetSkill(SkillName.MagicResist, 10.0);
SetSkill(SkillName.Tactics, 0.1, 15.0);
SetSkill(SkillName.Wrestling, 25.1, 40.0);
Fame = 500;
VirtualArmor = 18;
AddItem(new LightSource());
PackItem(
Utility.Random(10) switch
{
0 => new LeftArm(),
1 => new RightArm(),
2 => new Torso(),
3 => new Bone(),
4 => new RibCage(),
5 => new RibCage(),
_ => new BonePile() // 6-9
}
);
}
public override string CorpseName => "a wisp corpse";
public override string DefaultName => "a shadow wisp";
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
}
}