ModernUO/Projects/UOContent/Mobiles/Monsters/Ore Elementals/DullCopperElemental.cs

61 lines
1.8 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class DullCopperElemental : BaseCreature
{
[Constructible]
public DullCopperElemental(int oreAmount = 2) : base(AIType.AI_Melee)
{
Body = 110;
BaseSoundID = 268;
SetStr(226, 255);
SetDex(126, 145);
SetInt(71, 92);
SetHits(136, 153);
SetDamage(9, 16);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 50.1, 95.0);
SetSkill(SkillName.Tactics, 60.1, 100.0);
SetSkill(SkillName.Wrestling, 60.1, 100.0);
Fame = 3500;
Karma = -3500;
VirtualArmor = 20;
Item ore = new DullCopperOre(oreAmount);
ore.ItemID = 0x19B9;
PackItem(ore);
}
public override string CorpseName => "an ore elemental corpse";
public override string DefaultName => "a dull copper elemental";
public override bool AutoDispel => true;
public override bool BleedImmune => true;
public override int TreasureMapLevel => 1;
private static MonsterAbility[] _abilities = { MonsterAbilities.DeathExplosion };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Gems, 2);
}
}
}