ModernUO/Projects/UOContent/Mobiles/Monsters/Ore Elementals/GoldenElemental.cs

58 lines
1.6 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class GoldenElemental : BaseCreature
{
[Constructible]
public GoldenElemental(int oreAmount = 2) : base(AIType.AI_Melee)
{
Body = 166;
BaseSoundID = 268;
SetStr(226, 255);
SetDex(126, 145);
SetInt(71, 92);
SetHits(136, 153);
SetDamage(9, 16);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 60, 75);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 50.1, 95.0);
SetSkill(SkillName.Tactics, 60.1, 100.0);
SetSkill(SkillName.Wrestling, 60.1, 100.0);
Fame = 3500;
Karma = -3500;
VirtualArmor = 60;
Item ore = new GoldOre(oreAmount);
ore.ItemID = 0x19B9;
PackItem(ore);
}
public override string CorpseName => "an ore elemental corpse";
public override string DefaultName => "a golden elemental";
public override bool AutoDispel => true;
public override bool BleedImmune => true;
public override int TreasureMapLevel => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Gems, 2);
}
}
}