58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class GoldenElemental : BaseCreature
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{
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[Constructible]
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public GoldenElemental(int oreAmount = 2) : base(AIType.AI_Melee)
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{
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Body = 166;
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BaseSoundID = 268;
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SetStr(226, 255);
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SetDex(126, 145);
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SetInt(71, 92);
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SetHits(136, 153);
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SetDamage(9, 16);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 60, 75);
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SetResistance(ResistanceType.Fire, 10, 20);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.MagicResist, 50.1, 95.0);
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SetSkill(SkillName.Tactics, 60.1, 100.0);
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SetSkill(SkillName.Wrestling, 60.1, 100.0);
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 60;
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Item ore = new GoldOre(oreAmount);
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ore.ItemID = 0x19B9;
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PackItem(ore);
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}
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public override string CorpseName => "an ore elemental corpse";
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public override string DefaultName => "a golden elemental";
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public override bool AutoDispel => true;
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public override bool BleedImmune => true;
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public override int TreasureMapLevel => 1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Gems, 2);
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}
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}
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}
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