ModernUO/Projects/UOContent/Mobiles/Monsters/Ore Elementals/ValoriteElemental.cs

81 lines
2.5 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class ValoriteElemental : BaseCreature
{
[Constructible]
public ValoriteElemental(int oreAmount = 2) : base(AIType.AI_Melee)
{
Body = 112;
BaseSoundID = 268;
SetStr(226, 255);
SetDex(126, 145);
SetInt(71, 92);
SetHits(136, 153);
SetDamage(28);
SetDamageType(ResistanceType.Physical, 25);
SetDamageType(ResistanceType.Fire, 25);
SetDamageType(ResistanceType.Cold, 25);
SetDamageType(ResistanceType.Energy, 25);
SetResistance(ResistanceType.Physical, 65, 75);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.MagicResist, 50.1, 95.0);
SetSkill(SkillName.Tactics, 60.1, 100.0);
SetSkill(SkillName.Wrestling, 60.1, 100.0);
Fame = 3500;
Karma = -3500;
VirtualArmor = 38;
Item ore = new ValoriteOre(oreAmount);
ore.ItemID = 0x19B9;
PackItem(ore);
}
public override string CorpseName => "an ore elemental corpse";
public override string DefaultName => "a valorite elemental";
public override bool AutoDispel => true;
public override bool BleedImmune => true;
public override int TreasureMapLevel => 1;
private static MonsterAbility[] _abilities = { MonsterAbilities.PoisonGasCounter, MonsterAbilities.DestroyEquipment };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Gems, 4);
}
public override void AlterMeleeDamageFrom(Mobile from, ref int damage)
{
if (from is BaseCreature bc && (bc.Controlled || bc.BardTarget == this))
{
damage = 0; // Immune to pets and provoked creatures
}
else
{
damage /= 2; // 50% melee damage
}
}
public override void CheckReflect(Mobile caster, ref bool reflect)
{
reflect = true; // Every spell is reflected back to the caster
}
}
}