81 lines
2.5 KiB
C#
81 lines
2.5 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class ValoriteElemental : BaseCreature
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{
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[Constructible]
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public ValoriteElemental(int oreAmount = 2) : base(AIType.AI_Melee)
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{
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Body = 112;
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BaseSoundID = 268;
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SetStr(226, 255);
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SetDex(126, 145);
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SetInt(71, 92);
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SetHits(136, 153);
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SetDamage(28);
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SetDamageType(ResistanceType.Physical, 25);
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SetDamageType(ResistanceType.Fire, 25);
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SetDamageType(ResistanceType.Cold, 25);
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SetDamageType(ResistanceType.Energy, 25);
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SetResistance(ResistanceType.Physical, 65, 75);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.MagicResist, 50.1, 95.0);
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SetSkill(SkillName.Tactics, 60.1, 100.0);
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SetSkill(SkillName.Wrestling, 60.1, 100.0);
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 38;
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Item ore = new ValoriteOre(oreAmount);
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ore.ItemID = 0x19B9;
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PackItem(ore);
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}
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public override string CorpseName => "an ore elemental corpse";
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public override string DefaultName => "a valorite elemental";
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public override bool AutoDispel => true;
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public override bool BleedImmune => true;
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public override int TreasureMapLevel => 1;
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private static MonsterAbility[] _abilities = { MonsterAbilities.PoisonGasCounter, MonsterAbilities.DestroyEquipment };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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AddLoot(LootPack.Gems, 4);
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}
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public override void AlterMeleeDamageFrom(Mobile from, ref int damage)
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{
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if (from is BaseCreature bc && (bc.Controlled || bc.BardTarget == this))
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{
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damage = 0; // Immune to pets and provoked creatures
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}
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else
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{
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damage /= 2; // 50% melee damage
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}
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}
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public override void CheckReflect(Mobile caster, ref bool reflect)
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{
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reflect = true; // Every spell is reflected back to the caster
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}
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}
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}
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