ModernUO/Projects/UOContent/Mobiles/Monsters/Ore Elementals/VeriteElemental.cs

62 lines
1.8 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class VeriteElemental : BaseCreature
{
[Constructible]
public VeriteElemental(int oreAmount = 2) : base(AIType.AI_Melee)
{
Body = 113;
BaseSoundID = 268;
SetStr(226, 255);
SetDex(126, 145);
SetInt(71, 92);
SetHits(136, 153);
SetDamage(9, 16);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Energy, 50);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 50, 60);
SetSkill(SkillName.MagicResist, 50.1, 95.0);
SetSkill(SkillName.Tactics, 60.1, 100.0);
SetSkill(SkillName.Wrestling, 60.1, 100.0);
Fame = 3500;
Karma = -3500;
VirtualArmor = 35;
Item ore = new VeriteOre(oreAmount);
ore.ItemID = 0x19B9;
PackItem(ore);
}
public override string CorpseName => "an ore elemental corpse";
public override string DefaultName => "a verite elemental";
public override bool AutoDispel => true;
public override bool BleedImmune => true;
public override int TreasureMapLevel => 1;
private static MonsterAbility[] _abilities = { MonsterAbilities.DestroyEquipment };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems, 2);
}
}
}