ModernUO/Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs

70 lines
2 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class DeepSeaSerpent : BaseCreature
{
[Constructible]
public DeepSeaSerpent() : base(AIType.AI_Mage)
{
Body = 150;
BaseSoundID = 447;
Hue = Utility.Random(0x8A0, 5);
SetStr(251, 425);
SetDex(87, 135);
SetInt(87, 155);
SetHits(151, 255);
SetDamage(6, 14);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 70, 80);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 15, 20);
SetSkill(SkillName.MagicResist, 60.1, 75.0);
SetSkill(SkillName.Tactics, 60.1, 70.0);
SetSkill(SkillName.Wrestling, 60.1, 70.0);
Fame = 6000;
Karma = -6000;
VirtualArmor = 60;
CanSwim = true;
CantWalk = true;
if (Utility.RandomBool())
{
PackItem(new SulfurousAsh(4));
}
else
{
PackItem(new BlackPearl(4));
}
// PackItem( new SpecialFishingNet() );
}
public override string CorpseName => "a deep sea serpents corpse";
public override string DefaultName => "a deep sea serpent";
public override int Meat => 1;
public override int Scales => 8;
public override ScaleType ScaleType => ScaleType.Blue;
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
}
}