70 lines
2 KiB
C#
70 lines
2 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class DeepSeaSerpent : BaseCreature
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{
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[Constructible]
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public DeepSeaSerpent() : base(AIType.AI_Mage)
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{
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Body = 150;
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BaseSoundID = 447;
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Hue = Utility.Random(0x8A0, 5);
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SetStr(251, 425);
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SetDex(87, 135);
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SetInt(87, 155);
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SetHits(151, 255);
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SetDamage(6, 14);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 30, 40);
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SetResistance(ResistanceType.Fire, 70, 80);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 15, 20);
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SetSkill(SkillName.MagicResist, 60.1, 75.0);
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SetSkill(SkillName.Tactics, 60.1, 70.0);
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SetSkill(SkillName.Wrestling, 60.1, 70.0);
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Fame = 6000;
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Karma = -6000;
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VirtualArmor = 60;
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CanSwim = true;
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CantWalk = true;
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if (Utility.RandomBool())
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{
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PackItem(new SulfurousAsh(4));
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}
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else
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{
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PackItem(new BlackPearl(4));
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}
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// PackItem( new SpecialFishingNet() );
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}
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public override string CorpseName => "a deep sea serpents corpse";
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public override string DefaultName => "a deep sea serpent";
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public override int Meat => 1;
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public override int Scales => 8;
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public override ScaleType ScaleType => ScaleType.Blue;
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private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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}
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}
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}
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