ModernUO/Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs

69 lines
2.1 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Drake : BaseCreature
{
[Constructible]
public Drake() : base(AIType.AI_Melee)
{
Body = Utility.RandomList(60, 61);
BaseSoundID = 362;
SetStr(401, 430);
SetDex(133, 152);
SetInt(101, 140);
SetHits(241, 258);
SetDamage(11, 17);
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Fire, 20);
SetResistance(ResistanceType.Physical, 45, 50);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 65.1, 80.0);
SetSkill(SkillName.Tactics, 65.1, 90.0);
SetSkill(SkillName.Wrestling, 65.1, 80.0);
Fame = 5500;
Karma = -5500;
VirtualArmor = 46;
Tamable = true;
ControlSlots = 2;
MinTameSkill = 84.3;
PackReg(3);
}
public override string CorpseName => "a drake corpse";
public override string DefaultName => "a drake";
public override bool ReacquireOnMovement => true;
public override int TreasureMapLevel => 2;
public override int Meat => 10;
public override int Hides => 20;
public override HideType HideType => HideType.Horned;
public override int Scales => 2;
public override ScaleType ScaleType => Body == 60 ? ScaleType.Yellow : ScaleType.Red;
public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
public override bool CanFly => true;
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls, 2);
}
}
}